We Can Be Heroes (Interview with the Co-Creator of Heroes Cove)

Not every gaming session starts smoothly and sudden cancellations can leave a gaming group with hours to kill and in need of a game to to play. Heroes Cove, soon to launch on Kickstarter, looks like a good option for filling a shorter window of time than a regular game or filling a night with fun if your game falls through. Today, to tell us about it we have an interview with the co-Creator of this fast play RPG….

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Interview with Josh Wooten, Co-Creator of Heroes Cove

 

1)      What is your background as a gamer and why did it drive you to create Heroes Cove?

I mostly play CCGs and board games, but I have also played MMORPGs and RPGs. I love the idea of RPGs, but always hated how long it took to set up an RPG campaign. It takes hours before you even play, and if someone misses a day it can really throw off the campaign.

I also have small children and would love to introduce them to the wonderful imagination and creativity that RPGs represent–Unfortunately the most open-ended games are not very beginner friendly.

2)      What sets Heroes Cove apart from other games? 

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Race and Class cards combine into a quick character sheet!

 

Heroes Cove has a unique style of combining races and classes to create a different play experience each time, but without the hours of setup that a more traditional RPG requires.

I love how people that are not normally “gamers” can really get into the game. I cannot tell you how many times the Significant other, or the parent, or the kid of a gamer has played it only to appease the gamer… and loved it.

3)      What part of gameplay are you most proud of?

I like the tension between wanting to help out, but also wanting to win. Because there are many paths to winning, you and another player may try out different strategies and it is unclear which one will be the best option.

4)      What can people expect from the Kickstarter?

We have a lot in store. We learned a lot from our previous campaign and so we are better prepared. We have also reduced the cost of the game, so you can get into the game at an lower price, but we did a ton of testing to ensure that the changes didn’t adversely affect the fun and re-playability.

I also know how important it is to see someone you can relate to in games…. ..to remind me that whatever I am struggling with, it can be beaten.

5)      Why does inclusiveness matter to you? 

I moved around a lot when I was younger. Because of this I was often an outsider, a minority. I was not great at sports, I was awkward. So I know what it is like to not feel comfortable in my own skin. I turned to Fantasy as an escape.

I also know how important it is to see someone you can relate to in the games or any other media. Someone that has beat the challenges I face, someone to aspire to, someone to remind me that whatever I am struggling with, it can be beaten.

6)      Where can people demo the game?

We will be at FanX in a few weeks, but if you are in the Salt Lake Valley or nearby you can contact us and we are always happy to set up a private demo at a card shop or another location.

7)      Are there promotional items? How can people get them?Four Leaf Clover.jpg

We have several promos available to those that try out the game, and we have some special ones available at FanX. But we also have some St. Patrick’s day promos available to those that pledge between the 17th-19th on Kickstarter. Here is an image of one of them. We plan on doing another giveaway on Facebook soon, so like us there so you can enter to win!

Check back for future updates on Heroes Cove as their campaign draws near!

If you are looking for some Pathfinder content for after you Heroes Cove game winds down, you can check out our stuff on RPGNow, DriveThruRPG, and Paizo.com and now on the Open Gaming Store.

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Strange Love (10 New PFRPG Classes You Might Have Missed)

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While we here at Lost Spheres are excited by the the recent release of the Shadow Weaver class, we would be pretty remiss if we didn’t call attention to some of the amazing classes that other Third Party Publishers have added to the game environment recently. With Starfinder, Starjammer, and a bunch of other amazing projects hitting the market it might be easy to miss some of these awesome shooting stars in the background:

10 New PFRPG Classes (You Might Have Missed):

  • Prodigy (Wayward Rogues) – Hybrid classes are very popular even a couple years after their release in the Advanced Class Guide. Few companies have explored the possibility of the occult classes quite as interestingly as Wayward Rogues has. The Prodigy is the seemingly unlikely hybrid of bard and spiritualist. Added to this is the classes assumption of the young template for the class. Instead of the tortured phantasm the child wunderkind has a muse companion driving them to artistic perfection. Fans of Childhood Adventures might find a perfect match for the support role here (or possibly even a melee companion). Oozing flavor and fun ideas.
  • Medic (Dreamscarred Press) – Originally part of their patreon offerings the Medic is a critical member for the Path of War family as that it is the first class to approach the healing role in that system. Far from being a clerical replacement, the medic has a movement focused style and really helps to create a healing character that is engaged and tactical. If you have enjoyed the martial maneuver mechanic and want to take a crack at the healing role look no further.
  • Warmonger (Little Red Goblin) – We have looked at fifth wheel characters before and considered the value of bards and other “buffing” support characters, but the warmonger falls more between the role of cavalier (mechanics) and barbarian (flavor). That said, it is not a hybrid really, rather having a number of warband and totem buffing effects that center on your “pahg” (basically your party). It walks a brilliant line between savage spirituality and tactical usefulness. Like the cavalier, the class is full-BAB and a significant combatant by itself.
  • Living Item (Rogue Genius/Four Horsemen) – Ever want to play the “One Ring?” Well now you can make halflings invisible and twist the weak-minded to serve you and your ring-ish agenda. This possibly one of the strangest yet often mused ideas I have seen and the rather audacious execution of the mechanics by the Four Horseman’s Stephen Rowe makes for a surprisingly playable character.
  • Feral Revenant (Necromancers of the Northwest) – The Necromancers have tackled vampirism before and lead the pack on balanced mechanics for adding the undead to a standard game. The feral revenant really represents their first offering to really get in touch with the idea of a savage vampire spawn. A spiritual cousin to the bloodrager, this full-BAB class is exactly what the doctor ordered for a primal blood-thirsty character. This class is just a single example of the classes “hidden” in their annual almanac series.
  • Elemental Host (Little Red Goblin) – This class again walks the line between others but like so much Little Red Goblin crafts, ends up being distinct an wholly its own. The elemental host ends up somewhere between kineticist and bloodrager having a sliding harmony and dissonance point mechanic that can result in devastating “crash” mechanics that represent backfires in your elemental bonds. Clever crash tactics can still turn benefit from this mechanic and if you enjoy effective resource usage this class might be a great fit.
  • Machinesmith (Louis Porter, Jr. Design) – This base class made its second appearance recently in a revised new release (of the Neo-Exodus Campaign setting) and remains among the top steampunk/tech classes in the extended Pathfinder environment. Despite its genre-bending nature, these classes depend on a tight family of supernatural abilities causing their mechani and weapons to fall on the magical side of the “hard” sci-fi divide. These abilities wouldn’t present too much difficulty converting to full “tech-only” versions but the default still feels at home in advanced swords & sorcery settings.
  • Yakuza (Legendary Games) – A clearer hybrid of the cavalier but with the ninja class, the Yakuza takes gang warfare to a new extreme of tactical interest. Combining sneak attack with gang teamwork feats and gang mechanic similar the criminal version of a cavalier order. Gang benefits suggest tactics and make the class ideal for multiple party members or NPC antagonists. Jade Triad members might make excellent additions to “Fear Factory” style parties.
  • Wonderworker (Wayward Rogues) – Another hybrid class this mash-up sports aspects of druid and wizard allowing for aspects both classes to simmer coming down out with two very unusual and fun offerings: A bond that can yield a magical beast companion and fused spells called “wonderworks” both of which offer relatively unexplored games space. Magical beast companions are smartly stat-ed to keep them in-line with other class features like eidolons  and druid bond animals but follow thematics allowing for more custom mechanics.
  • Vector (Little Red Goblin) – Again, Little Red Goblin brings down a VERY interesting and unique class centered on movement and kinetic energy manipulations. While again touching the edges of the aether based kineticist, the vector emerges with a bevy of interesting options for the class including “schools of thought” regarding the application of absorbed and applied kinetic energy. With individualized flairs the class weighs in as highly customizable and has great replay potential. Excellent for a rogue loving player looking for a new angle on things.

If the idea of new classes appeal to you, don’t miss the secrets of duality and half-realized dreams exposed in Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

Disclaimer: No one at Lost Spheres is directly affiliated with any of the above Third Party Publishers. Our opinions are NOT their opinions and are formed as end-users of paid versions of all of the above products. We have received no compensation for these opinions.

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Me and My Shadow (Shadow Weaver is out on the OGS!)

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Classes of the Lost Spheres: Shadow Weaver is out on the Open Gaming Store!

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The time is now to get caught between the coming dark and fading day! The Shadow Weaver is a new base class designed by David N. Ross (Pathfinder Roleplaying Game Ultimate Intrigue, Player Companions) with a focus one duality, perception, and the nature of reality itself. The supplement includes the shadow weaver’s features:

  • Empowered use of your own shadow as a spell repository and powerful magical silhouette, capable of extending magic’s longevity or lashing out a disbelievers.
  • Perspectives that shape how each shadow weaver approaches their quasi-reality shaping and illusory masteries.
  • The increasing power of duality allowing the shadow weaver to shape oppositional energies and balance life and death.
  • Expanded shadow magic spells with over 50 new tiered shadow spells allowing mastery of near any false reality.
  • New feats for the class and rules for umbral magic (including source mechanics for Book of Beyond: Liminal Power).

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPG, and Paizo.com and now on the Open Gaming Store.

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Be Your Shadow (Classes of the Lost Spheres: Shadow Weaver is out at Paizo.com)

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Classes of the Lost Spheres: Shadow Weaver is out on Paizo.com and RPGNow!

shadowweavercoverpromo

The time is now to get caught between the coming dark and fading day! The Shadow Weaver is a new base class designed by David N. Ross (Pathfinder Roleplaying Game Ultimate Intrigue, Player Companions) with a focus one duality, perception, and the nature of reality itself. The supplement includes the shadow weaver’s features:

  • Empowered use of your own shadow as a spell repository and powerful magical silhouette, capable of extending magic’s longevity or lashing out a disbelievers.
  • Perspectives that shape how each shadow weaver approaches their quasi-reality shaping and illusory masteries.
  • The increasing power of duality allowing the shadow weaver to shape oppositional energies and balance life and death.
  • Expanded shadow magic spells with over 50 new tiered shadow spells allowing mastery of near any false reality.
  • New feats for the class and rules for umbral magic (including source mechanics for Book of Beyond: Liminal Power).

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPG, and Paizo.com soon on the Open Gaming Store.

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Shadows of the Night (Classes of the Lost Spheres – Shadow Weaver is creeping its way out…)

cropped-shadowweavercoverpromo.jpgSoon.

The release of Classes of the Lost Spheres: Shadow Weaver is spreading through the edges of the internet right now. The culmination of designer and author David N. Ross’ fulfillment of a nearly impossible shopping lists of requests the class dares to imagine dark and hidden realities and render them a real as deadly steel.

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In worlds where psions are the undisputed masters of Astral quintessence and the energies of the mind, sorcerers are the scions of Elemental bloodlines ancient and powerful, and clerics draw forth the powers of the Outer worlds; what does the universe present for the illusory deceits and rippling half-reality of the Shadow Plane?

Nothing? No One?

Hints scattered through a dozen traditions and many spells allude to a greater truth, a master unseen but from the corner of the eye or the flicker of a shadow by an owner unmoving. Illusionists whisper of a power glimpsed in the edges of their trickery. The tilted perspective of one who knows the worlds half-formed and has the Will to drive them to fullness.

The shadow weaver is that one. A master of self-enforced realities and perspectives bent toward the end of design over the drudgeries of truth. As varied as the wills they command, witness a brief glimpse into the world of the masters of illusory writ and worlds imagined.

Welcome to the Classes of the Lost Spheres: Shadow Weaver!

A new base class for the Pathfinder Roleplaying Game, the shadow weaver puts the power of the Shadow Plane’s quasi-reality in your hands! Through the power of Perspectives, each shadow weaver gains unique abilities from expanded spell access to the ability simulate psionic powers! Over 50 new spells usable for the class and other classes like specialist illusionists or those from the Pathfinder Roleplaying Game Occult Adventures rulebook.

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver on RPGNow, DriveThruRPG, and soon Paizo and the Open Gaming Store.

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Shadow of the Day (Shadow Planar Displays of Psionics – Visual)

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In  our most recent release, we explore the possibility of planar Source Origins for various psionic characters. Among those empowered are those that gain psionic ability from a connection to the quasi-reality and echoes of the Shadow Plane. While players are always encouraged to customize displays for their psionic abilitiies we thought some inspiration for [Mental, Shadow] psionics was in order, today we look at Visual displays:

Visual Displays

The following displays apply to Shadow Origin powers that carry a visual display type.

  • The manifester’s body glrows translucent and looks like faintly colored crystal or  glass.
  • The shadows spin wildly  shifting and lengthening around the manifester.
  • The manifester’s eyes deepen to a pitiless black, making the manifester seem hollow within.
  • The manifester’s hands or head deepen to ebon or fade to gray taking on the appearance of burned out coals.
  • The manifester’s aura seems to shine while areas around them darken..
  • The manifester seems to replicate shimmering into dozens of flickers before resolving into the singularity of one at the powers manifestation.
  • All sources of light seem to shift hue, such as torches, or even the sun causing things to take of etheric or sickly colors. This does not cause any negative effects for those with light sensitivity.
  • All sources of darkness gains crisp boundaries and seems to writhe as if living.
  • A halo of reverse script appears swirling around you, perhaps spelling out secrets to those who can invert is swirling text quickly enough before they shift.
  • Light gathers to bright sparkling points, darkening the spaces between given the imagery of a star-field dancing around the  manifester.
  • The manifester fades to a black silhouette in which jumping arcs of energy struggle to escape until finally bursting the darkness to stream toward a target..
  • Shades of fallen friends and loved ones materialize near the manifester or target..
  • Black arteries of pulsing power lift from the darkness nearby to feed their energies into the manifester.

Psionic Paths is part of the Book of Beyond WIP subcription and is also available separate;y at: RPGNowPaizo, and the Open Gaming Store on d20pfsrd.

Pre-order with the Book of Beyond WIP subcription (already including 4 other products!) or see our other products (like Mythic Paths of the Lost Spheres) at: d20pfsrd.com, drivethruRPG, paizo and RPGNow.

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Ease My Mind (Book of Beyond: Psionic Paths is OUT!)

BOB - Psionic Paths Cover Teaser Smaller.jpgThe final installment of the Book of Beyond subscription is OUT! Over 50 new psionic powers combining the spell interactions, planar manipulation and the Source Origin mechanics from Book of Beyond: Liminal Power. Psionic Paths is part of the Book of Beyond WIP subcription and is also available separate;y at: RPGNowPaizo, and the Open Gaming Store on d20pfsrd.

Pre-order with the Book of Beyond WIP subcription (already including 4 other products!) or see our other products (like Mythic Paths of the Lost Spheres) at: d20pfsrd.com, drivethruRPG, paizo and RPGNow.

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