Between (What the Heck is a Campaign Capstone?)

Artist: Vincent Coviello

Sanguine Sovereignty – Priest of the Faith Devoured (Art: V. Coviello)

“The Seraphs? They are symbology and stone. Sorcery and safety. They are the reclamation of the counterfeit press of the Divinities. These ‘gods’ would lead their flocks endless on for a trickle of power. Our ‘angels’ wear their cold indifference openly. They represent a promise of security. The last promise we made the Church of Parity before we consumed them…”

– Avanto, Vocate of the Faith Devoured, Low-Crown of the Sanguine Sovereignty

Artist: Liz Courts

Almost always the first question we’ve been asked about the City of Seven Seraphs is: What exactly do you mean “Campaign Capstone?”

It is a good question. Let’s start with a definition:

“capstone: noun, a stone fixed on top of something”

As a “Campaign Capstone” the City is NOT meant to be an exclusive setting for Pathfinder. While it can certainly be ran by a GM in a contained manner as though a singular campaign setting, it is also designed with an eye to be useful in connecting your existing campaigns to one another and to a larger world of planar adventure.

Additionally, a lot of people have lovingly taken the time and effort to convert the planar cosmologies and settings of Pathfinder’s ancestral systems and update them for their current campaigns. That takes a lot of work and many of our design team have already done the same thing. The City of Seven Seraphs is therefore being developed with an eye toward augmenting existing cosmologies as opposed to invalidating prior lore.

So just what new perspectives and lore elements are we bringing to the table?

Keep watching daily for more clues to the City’s mysteries as we near launch!

Or for the impatient, you can scour our backlist for hints on RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

 

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Herald the City! (Announcing the City of Seven Seraphs Kickstarter!)

Artist: Vincent Coviello

Amethyst Angel of the Eternal Dawning

“We had fled. Our world poisoned and its magic failing. Our gods lost to us. We had fled into the Dark. Our ancestors had known the Lattice and we traveled its lengths. We sought for days without number finding others who were Lost. But when we saw it, a storm of color and light above a City of Wings, we knew we had found home…”
– Isotri, Amethyst Exarch of the Eternal Dawning

 

In two weeks, join Lost Spheres Publishing as we welcome the Pathfinder Roleplaying Game home… to the Planes.

Artist: Liz Courts

Join us on our upcoming Kickstarter and come home to a new planar metropolis, the City of Seven Seraphs. A fully realized Campaign Captsone presented in a 300+ page, full-color Hardcover limited edition. Developed by a talented team of more than a dozen of Pathfinder’s best designers, hottest new talent and pillars of planar gaming in the current rule-set and ancestral editions of the world’s oldest fantasy roleplaying game, the City of Seven Seraphs promises to open the doorway to new adventure!

Check back daily for updates until our launch!

Can’t wait? Check out our backlist:  RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

 

Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure, psionics, Uncategorized | Tagged , , , , , , , | Leave a comment

New Level (Pathfinder Hits 10 Years!)

Ahnula and Renyx

We’re looking forward to something new.

And as excited as we are for Starfinder, it isn’t that.

With the Pathfinder Roleplaying Game reaching ten years we are excited for one thing: More Pathfinder. You see, at the milestone of ten years, Pathfinder is about to cross a generational line. Its ancestral system recently began to change editions every few years around 2000. Pathfinder hasn’t. Some might see that as a negative. You will hear people talk about bloat and complexity. Some might see ten years as negative, but we don’t.

All the editions of the ancestral system have churned through revisions and various developmental phases over their lives. But only the 2nd Edition ever hit the ten year mark. And it didn’t pass it by much. So Pathfinder is  about to do something new. Within the next year…

Pathfinder will soon become the longest persistently developed edition of any RPG system.

But isn’t that just a nice way of saying it is getting old? Maybe. But so is music. So is art. So is language. And that is how we see RPG systems. They aren’t the stories we tell or the adventures we create. They are the language we use to do so. Everything beyond a core rulebook is optional, but to have access to all the options you can use is to have an educated and well-rounded vocabulary.

So as we all enjoy the newness of cave painting silver space birds and dreaming of star-men, we will also stand with along side the shamans of the oldest language and with it we plan to render the sky ablaze with a thousand, thousand colors.

We looking forward to the future of Pathfinder with all of you.

If you want to see our first steps into that future, feel free to check out Classes of the Lost Spheres: Shadow Weaver and other products on RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

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Strange Love (10 New PFRPG Classes You Might Have Missed)

Telepathy Bar Small

While we here at Lost Spheres are excited by the the recent release of the Shadow Weaver class, we would be pretty remiss if we didn’t call attention to some of the amazing classes that other Third Party Publishers have added to the game environment recently. With Starfinder, Starjammer, and a bunch of other amazing projects hitting the market it might be easy to miss some of these awesome shooting stars in the background:

10 New PFRPG Classes (You Might Have Missed):

  • Prodigy (Wayward Rogues) – Hybrid classes are very popular even a couple years after their release in the Advanced Class Guide. Few companies have explored the possibility of the occult classes quite as interestingly as Wayward Rogues has. The Prodigy is the seemingly unlikely hybrid of bard and spiritualist. Added to this is the classes assumption of the young template for the class. Instead of the tortured phantasm the child wunderkind has a muse companion driving them to artistic perfection. Fans of Childhood Adventures might find a perfect match for the support role here (or possibly even a melee companion). Oozing flavor and fun ideas.
  • Medic (Dreamscarred Press) – Originally part of their patreon offerings the Medic is a critical member for the Path of War family as that it is the first class to approach the healing role in that system. Far from being a clerical replacement, the medic has a movement focused style and really helps to create a healing character that is engaged and tactical. If you have enjoyed the martial maneuver mechanic and want to take a crack at the healing role look no further.
  • Warmonger (Little Red Goblin) – We have looked at fifth wheel characters before and considered the value of bards and other “buffing” support characters, but the warmonger falls more between the role of cavalier (mechanics) and barbarian (flavor). That said, it is not a hybrid really, rather having a number of warband and totem buffing effects that center on your “pahg” (basically your party). It walks a brilliant line between savage spirituality and tactical usefulness. Like the cavalier, the class is full-BAB and a significant combatant by itself.
  • Living Item (Rogue Genius/Four Horsemen) – Ever want to play the “One Ring?” Well now you can make halflings invisible and twist the weak-minded to serve you and your ring-ish agenda. This possibly one of the strangest yet often mused ideas I have seen and the rather audacious execution of the mechanics by the Four Horseman’s Stephen Rowe makes for a surprisingly playable character.
  • Feral Revenant (Necromancers of the Northwest) – The Necromancers have tackled vampirism before and lead the pack on balanced mechanics for adding the undead to a standard game. The feral revenant really represents their first offering to really get in touch with the idea of a savage vampire spawn. A spiritual cousin to the bloodrager, this full-BAB class is exactly what the doctor ordered for a primal blood-thirsty character. This class is just a single example of the classes “hidden” in their annual almanac series.
  • Elemental Host (Little Red Goblin) – This class again walks the line between others but like so much Little Red Goblin crafts, ends up being distinct an wholly its own. The elemental host ends up somewhere between kineticist and bloodrager having a sliding harmony and dissonance point mechanic that can result in devastating “crash” mechanics that represent backfires in your elemental bonds. Clever crash tactics can still turn benefit from this mechanic and if you enjoy effective resource usage this class might be a great fit.
  • Machinesmith (Louis Porter, Jr. Design) – This base class made its second appearance recently in a revised new release (of the Neo-Exodus Campaign setting) and remains among the top steampunk/tech classes in the extended Pathfinder environment. Despite its genre-bending nature, these classes depend on a tight family of supernatural abilities causing their mechani and weapons to fall on the magical side of the “hard” sci-fi divide. These abilities wouldn’t present too much difficulty converting to full “tech-only” versions but the default still feels at home in advanced swords & sorcery settings.
  • Yakuza (Legendary Games) – A clearer hybrid of the cavalier but with the ninja class, the Yakuza takes gang warfare to a new extreme of tactical interest. Combining sneak attack with gang teamwork feats and gang mechanic similar the criminal version of a cavalier order. Gang benefits suggest tactics and make the class ideal for multiple party members or NPC antagonists. Jade Triad members might make excellent additions to “Fear Factory” style parties.
  • Wonderworker (Wayward Rogues) – Another hybrid class this mash-up sports aspects of druid and wizard allowing for aspects both classes to simmer coming down out with two very unusual and fun offerings: A bond that can yield a magical beast companion and fused spells called “wonderworks” both of which offer relatively unexplored games space. Magical beast companions are smartly stat-ed to keep them in-line with other class features like eidolons  and druid bond animals but follow thematics allowing for more custom mechanics.
  • Vector (Little Red Goblin) – Again, Little Red Goblin brings down a VERY interesting and unique class centered on movement and kinetic energy manipulations. While again touching the edges of the aether based kineticist, the vector emerges with a bevy of interesting options for the class including “schools of thought” regarding the application of absorbed and applied kinetic energy. With individualized flairs the class weighs in as highly customizable and has great replay potential. Excellent for a rogue loving player looking for a new angle on things.

If the idea of new classes appeal to you, don’t miss the secrets of duality and half-realized dreams exposed in Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

Disclaimer: No one at Lost Spheres is directly affiliated with any of the above Third Party Publishers. Our opinions are NOT their opinions and are formed as end-users of paid versions of all of the above products. We have received no compensation for these opinions.

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Me and My Shadow (Shadow Weaver is out on the OGS!)

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Classes of the Lost Spheres: Shadow Weaver is out on the Open Gaming Store!

shadowweavercoverpromo

The time is now to get caught between the coming dark and fading day! The Shadow Weaver is a new base class designed by David N. Ross (Pathfinder Roleplaying Game Ultimate Intrigue, Player Companions) with a focus one duality, perception, and the nature of reality itself. The supplement includes the shadow weaver’s features:

  • Empowered use of your own shadow as a spell repository and powerful magical silhouette, capable of extending magic’s longevity or lashing out a disbelievers.
  • Perspectives that shape how each shadow weaver approaches their quasi-reality shaping and illusory masteries.
  • The increasing power of duality allowing the shadow weaver to shape oppositional energies and balance life and death.
  • Expanded shadow magic spells with over 50 new tiered shadow spells allowing mastery of near any false reality.
  • New feats for the class and rules for umbral magic (including source mechanics for Book of Beyond: Liminal Power).

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPG, and Paizo.com and now on the Open Gaming Store.

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Be Your Shadow (Classes of the Lost Spheres: Shadow Weaver is out at Paizo.com)

cropped-shadowweavercoverpromo.jpg

Classes of the Lost Spheres: Shadow Weaver is out on Paizo.com and RPGNow!

shadowweavercoverpromo

The time is now to get caught between the coming dark and fading day! The Shadow Weaver is a new base class designed by David N. Ross (Pathfinder Roleplaying Game Ultimate Intrigue, Player Companions) with a focus one duality, perception, and the nature of reality itself. The supplement includes the shadow weaver’s features:

  • Empowered use of your own shadow as a spell repository and powerful magical silhouette, capable of extending magic’s longevity or lashing out a disbelievers.
  • Perspectives that shape how each shadow weaver approaches their quasi-reality shaping and illusory masteries.
  • The increasing power of duality allowing the shadow weaver to shape oppositional energies and balance life and death.
  • Expanded shadow magic spells with over 50 new tiered shadow spells allowing mastery of near any false reality.
  • New feats for the class and rules for umbral magic (including source mechanics for Book of Beyond: Liminal Power).

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPG, and Paizo.com soon on the Open Gaming Store.

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Shadows of the Night (Classes of the Lost Spheres – Shadow Weaver is creeping its way out…)

cropped-shadowweavercoverpromo.jpgSoon.

The release of Classes of the Lost Spheres: Shadow Weaver is spreading through the edges of the internet right now. The culmination of designer and author David N. Ross’ fulfillment of a nearly impossible shopping lists of requests the class dares to imagine dark and hidden realities and render them a real as deadly steel.

shadowweavercoverpromo

In worlds where psions are the undisputed masters of Astral quintessence and the energies of the mind, sorcerers are the scions of Elemental bloodlines ancient and powerful, and clerics draw forth the powers of the Outer worlds; what does the universe present for the illusory deceits and rippling half-reality of the Shadow Plane?

Nothing? No One?

Hints scattered through a dozen traditions and many spells allude to a greater truth, a master unseen but from the corner of the eye or the flicker of a shadow by an owner unmoving. Illusionists whisper of a power glimpsed in the edges of their trickery. The tilted perspective of one who knows the worlds half-formed and has the Will to drive them to fullness.

The shadow weaver is that one. A master of self-enforced realities and perspectives bent toward the end of design over the drudgeries of truth. As varied as the wills they command, witness a brief glimpse into the world of the masters of illusory writ and worlds imagined.

Welcome to the Classes of the Lost Spheres: Shadow Weaver!

A new base class for the Pathfinder Roleplaying Game, the shadow weaver puts the power of the Shadow Plane’s quasi-reality in your hands! Through the power of Perspectives, each shadow weaver gains unique abilities from expanded spell access to the ability simulate psionic powers! Over 50 new spells usable for the class and other classes like specialist illusionists or those from the Pathfinder Roleplaying Game Occult Adventures rulebook.

If the secrets of duality and half-realized dreams have your attention, you can get Classes of the Lost Spheres: Shadow Weaver on RPGNow, DriveThruRPG, and soon Paizo and the Open Gaming Store.

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