Follow You Into the Dark (The Second Shadow Lock has Opened!)

(Kickstarter 51% Funded – Click Here To Visit!)

Pencils down everyone! The second Shadow Lock has been discovered and solved! And it really couldn’t have been planned any cooler than this… People keeping up with the story know that a few days ago a young girl discovered the first Shadow Lock that barred the way to the City of Seven Seraphs.

The girl, Catherine came from her home the land of Murray, to walk a dark path on the way to her home. And there on the walls she sensed it, a message from another place. It made her aware of the Shadow Locks sealing the Paths of the Lattice and secret City they hid. She followed the messages instructions and followed her them into the Dark…

She was not alone.

Something had stirred sensing the shattering of its ancient locks. Long had it barred the way of the First Circle. And it was it sent something for Catherine…

…But someone else heard the whispers of the Ruby Revelation warning of danger to Catherine. She followed the Revelation’s whispers until she found the Riddle of the second Shadow Lock to discover the Book of Faces and invoke the power of the Name. The Archweaver heard her and Nichole was cast through Shadow into the Locus of Breaking. Nichole emerged from the locus transformed… bearing the power to save Catherine…

Bearing the power to save her Daughter.

Judow Shadewalker - CR.png ShadowBanner - Shadewalker

Thanks to Nichole of Murray, Utah the City of Seven Seraphs book has gained a second new base class: The Shadewalker. A new master of the spaces in between, the shadewalker joins our the nexus AND is an increase to the base page count at NO ADDITIONAL cost to backers.

Congrats to all of us! Michael Sayre has engaged class design and Vincent Coviello has begun to render our first shadewalker iconic (who is also a sneak peak at N Jolly’s judow but that is a story for another time.

See you at Gen Con!

And keep an eye out for Shadow Lock three!

Posted in 3rd Party Options, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure | Tagged , , , , | Leave a comment

Your Song (City of Seven Seraphs Theme: Inspiration)

Night Orchard by Oksana Kharitonova - Preview.jpg

Into the Glarewood – Artist: Oksana Kharitonova

“I wonder sometimes if there is more inside the City of Seven Seraphs than outside it.”

-Branna Dishane, Guard of Seedhollow on first seeing the Glarewood

City of Seven Seraphs Theme: Inspiration

Like Duality (Which hid the Puzzle of the first Shadow Lock!), the central Theme of Inspiration is entering every crack of design of the City. We see fantasy gaming as a way to experience life beyond its singular limitations–To explore the self and find the Hero Within. Our team is also striving to grant thought provoking concepts, stunning visuals, and subtle graphic symbology… all in an effort to deliver on the central theme of Inspiration in the City of Seven Seraphs.

The shadow-planar metropolis is showered from above with the primal energies of Radia, the Etherstorm, a phenomena created by a massive Ethereal Planar vortex churning high about the City. Radia serves as light and rain for the city but its emissions mostly come from demi-planar bleed from places like the Realm of Dreams, the Dread Mists or the Nightmare Lands charging the physical reality of the City emotion and power and can’t help but move its inhabitants.

The Inspiration Theme in Your Game

We here on the City of Seven Seraphs’ team believe that music can help inspire us to make amazing things for our backers and customers. So as you prep YOUR games, feel free to listen to the things going through our heads as we render this world to share with all of you!

First off, so many of our design team are listening to Florence & The Machine that we are just putting it up here at the beginning of the list because it will save time and and word count repeating it over and over. Christen says that this cover of “Stand by Me” the band did for Final Fantasy XV might be good to listen to as you imagine the journey of a Circle of Wardens through the darkness of Shadow as they patrol the Lattice or wander into the fae depths of the Glarewood:

Framed-ChristenNSowards

 

Christen N. Sowards (Project Creator, Lead Designer, Captain Ahab) – Christen thrives on cross-pollination and organic synthesis of literary themes, dramatic reveals and strange alien vistas. He recommends “Fusion Alchemist” by Samaya if you want to know what his head feels like right now.

 

Framed-EhnJolly

 

N. Jolly (Racial Design and Planar Mechanics) – N Jolly is busy at work crafting the living wonders of the judow. Born of the Clarity of Law, their time in the tender mercies of the kytons of the Chours of Deep Shadow transformed them into something else. Guiding his newborns in to choosing the fate of face, N Jolly recommends the soundscapes of NieR: Automata

 

 

Framed-SavannahBroadway

 

Savannah Broadway (Parity Development):  As she wanders in from other work, Savannah is letting the sounds of the Breath of the Wild Soundtrack fade away so she can fill her head with Sympathy for the Devil, her “unofficial” anthem for fiendish bargainers of the Temple of Coin.

 

Framed-LizCourts

 

Liz Courts (Layout & Graphic Design):  As Liz weaves blindingly vivid beauty from Light and Dark (and all the lies between), she simmers in a mix of songs like Nebelhexe’s “Touch of Morpheus”, or Bastille’s “Pompeii”. When striving for deep immersion soundtracks like Hellgate: London do the trick:

 

 

 

 

Framed-JessicaRedekop

 

Jessica Redekop (District Design) –  As she stalks the streets of the Archives District painting secret libraries and deadly devices under the seemingly worthless shanties, Jess prefers the focusing assurances of repetitious rhythms like Reasonably Sound’s “Sleeplessness” to keep her focus as she evades detection by greyroot-addled ruffians and the Bookbinders’ roving guardians.

 

Framed-DavidNRoss

 

David N. Ross (Parity & District Design) – David has taken on a lot between the Eternals of the House of Heights, the etheric artists and creators of the Descendants of Dream and the soon-to-previewed Orchard District. He and Christen hold one real world Queen in pretty high esteem, the incomparable Janelle Monae! You might want to check out her poise, pageantry and sheer awesome:

 

 

Framed-MichaelSayre

 

Michael Sayre (Nexus Base Class Design) – Michael loves the sounds of the Scorpion King OST for penning amazing adventure and awakening the planar energy centers of the new Nexus base class. When it is time to up word count output he goes a little heavier with Blind Guardian and Black Sabbath.

 

 

Framed-ToddStewart

 

Todd Stewart (Parity Design, Pesh Connoisseur & Planar Guru) – Todd delves the mysteries of the vampiric elders of the Sanguine Sovereignty and their Faith Devoured songs by Tool and Marilyn Manson help guide the words. Perhaps some shadow of Portugal the Man’s music will echo the halls of the Chyrsalis Covenants self-evolutions.

 

 

Framed-GeorgeLokiWilliams

 

George “Loki” Williams (Parity, District and Bestiary Design) – Loki drinks in the jazz and ambient sounds of New Orleans as he circles the city as tout…. er.. tour guide for visitors. But unafraid to dig deeper for inspirations he favors less common rhythms like Kuleg Baatar as he drafts the streets and sails the starry depths of our own Port City.

 

Framed-ColinMcComb

 

Colin McComb (Location & Persona Design, Planar Godfather, Kitten Slave) – Veteran Torment scribe, Colin McComb lets Brian Eno flow when he wants to enter the stranger lands of his mind especially Taking Tiger Mountain (By Strategy) and Another Green World.

 

Hopefully you find something in these musical suggestions that INSPIRE YOU as a gamer. And speaking of gamers….. The team is on our way to Gen Con! Look for video updates and live feeds from the 50th Anniversary of the “Greatest 4 Days in Gaming”

Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure | Tagged , , , , , , , , , , , , , , | Leave a comment

Only 48 hours for early adoption AND Nexus playtest!

(46% Funded by Day 5! Visit campaign here!)

Nexus - Iconic - Final

Nexus Iconic – Artist: Vincent Coviello

Greeting Spherewalkers, Backers and other awesome people! We are 46% percent funded on Day 5!!! We are so excited that our team has gone into OVERDRIVE trying to give you preview material for this project! Michael Sayre was so fast that the Nexus is ready to fly… into a special closed playtest within this week!!! All backers at PDF level and higher will be receiving this document within the week. And get ready to visit the feytouched splendor of the Orchard District. Vincent is hard at work on new concept art and our environment artists have been given the green-light to render. Get ready for a flood of new vistas and amazing planar phenomena!!

Want to get on the playtest but aren’t sure if you want to back us yet? Look for team members at Gen Con with our City of Seven Seraphs bookmarks, get one, and post a selfie with it to our facebook page. We will send you a link to the closed playtest documentation.

The left the gates unguarded. The Planes are ours.

Posted in 3rd Party Options, Game Mastering, Lost Spheres, Mythic, Occult Adventures | Tagged , , , , , , | Leave a comment

The Dark of it… (Catherine Reveals the Shadow Locks!)

Artist: Liz Courts

Kickstarter Update

(click here to go to project)

Congratulations to Catherine of Murray, Utah. She was the first one to discover the Shadow Lock Mysteries! Following the clues to she uncovered the hidden message to contact us with her triumph. And we reward inquisitive minds… so for her efforts at cracking the Duality Puzzle we are adding our first unlocked Shadow Goal! The Shadow Goals are granted by Puzzles and add a level of new value to the project at any successful funding level. And with this Shadow Goal unlocked we welcome our first Shadow Weaver:

Framed-Thilo Endzeitgeist Graf.png

ShadowBanner - Thilo.png

Thilo will be joining N. Jolly to give birth to a second new race bathed in the energies of the Radia and Shadow to be included in the base City of Seven Seraphs for all PDF & Hardcover backers. Fresh off of Adventure-a-Week’s Underworld Races & Classes project, Endzeitgeist promises to bring us a fully-aspected race with the alternate traits, archetypes and other mechanics the Pathfinder community has come to crave. And Thilo is the FIRST Shadow Weaver for the project…. But is he the last?

Keep an eye out for the next Shadow Lock puzzle.

 

 

Posted in 3rd Party Options, Lost Spheres, Pathfinder Roleplaying Game, Planar Adventure, Uncategorized | Tagged , , , , , , , , , | 1 Comment

Upgrade (City of Seven Seraph: Nexus Layout Sample)

(Kickstarter: 41% Backed)

https://www.kickstarter.com/projects/lostspheres/city-of-seven-seraphs-a-planar-campaign-capstone-f

Long time customers have asked us what the relative increase in quality would be for the City of Seven Seraphs over our earlier backlist….

Michael Sayre, Vincent Coviello, and Liz Courts have an answer for you:

The Nexus Base Class Sample.png

Posted in 3rd Party Options, Lost Spheres, Pathfinder Roleplaying Game, Planar Adventure | Tagged , , , , | Leave a comment

Moments of Convergence (Kickstarter Update and the Nexus!)

The Kickstarter is 30% funded on day 1!

Thank you!!!

 

Nexus - Iconic - Final

The Nexus base class iconic – Artist: Vincent Coviello

“The soul is an open gate; the only question is where the gate leads.”

City of Seven Seraphs: Nexus Base Class

The nexus base class will is part of the player options section the City of Seven Seraphs and offers the planar enthusiast a truly unique play experience–customized abilities via attunement (called Convergences) to the Planes of Existence. From the class intro:

“A nexus is a type of veilweaver who mixes their essence with planar energy garnered from across the planes of existence, becoming something new, and powerful. A creature must be born with the capacity to become a nexus, though only a rare few ever discover this aspect of themselves. A nexus is formed when a creature is born with an attachment to more than one plane of existence. While this makes aasimar, tieflings, and other planetouched races the most likely to inherit this unusual power, any number of circumstances can contribute to an otherwise normal specimen of a given species developing the powers and abilities of a nexus, such as a parent or near ancestor wielding planar magics, being born in a location where the barriers between planes are particularly thin, or other, stranger, circumstances.”

The planar reality of the City of Seven Seraphs makes it the birthplace of many of these strange wielders of fused oppositions. While compatible with Dreamscarred PressAkashic Mysteries that product is NOT required to play the nexus as presented in the City of Seven Seraphs book. (But it is an amazing product and you might want to buy it anyway.)

Check out a more in-depth preview on the class creator Michael Sayre’s blog: Here.

Thank you all for supporting the project! There are some exciting things on the Horizon if we can unlock them!

What lies between?

Check back tomorrow for more!

Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure, Player Advice | Tagged , , , , , , , , , , | Leave a comment

Into the Infinite! (Our Kickstarter is Live!)

Ruby Revelation

Ruby Revelation – Artist: Vincent Coviello

The Kickstarter is LIVE!!

Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure | Tagged , , , , , , | Leave a comment