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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: verisimilitude
Symbols…(Simple Immersion Exercise: I Saw the Sign!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Free the Animal (Simple Immersion Exercise: Fauna For Now!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Gravedancer (Unusual Starts: Heroes of the Tomb)
Sometimes it is hard to reconcile the desires of various character classes and genre interests between the players in a GM’s group. People want to play races, archetypes or prestige classes that don’t easily make sense in the campaign you have … Continue reading →
Band-Aid (Simple Immersion Exercise: Be Healed!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
These Boots Were Made… (Simple Immersion Exercise: Road Warriors!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Work (Simple Immersion Exercise: Work It!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Talk Talk (Simple Immersion Exercise: Languages)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Begin Again (10 Dungeon Origins)
Classic fantasy gaming has a strong legacy of danger and death filled dungeons but sometimes the appearance of the third or forth dungeon can stretch what is believable and damage the verisimilitude at the table. A key concept in maintaining dungeons … Continue reading →
Rational Thinking (Simple Immersion Exercise: Trail Mix)
Whether its at a Organized Play Event or the precious four hours at a friend’s house sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Same Old Love (Reprise in the Pathfinder RPG)
Verisimilitude, defined as “the appearance of being true and real,” draws on a lot of elements to enhance tabletop Roleplaying experience. From the simulated accents of NPCs to elaborately rendered maps, GMs go to great lengths to increase the reality of, … Continue reading →