Tag Archives: Psychic

Future Shock (City of Seven Seraphs: The Foreseen & Docks Inspiration)

“The Seraphs are Prophecy fulfilled. We saw them before they were. We see them as they are being built. They are proof that the winds of time are open to us. The river of ages need not be dark but … Continue reading

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Take the Wheel (Book of Beyond: Liminal Power Preview – Lasting Manifestation)

The psyches of those impacted by the worst distortions of the mental energies present in the Transitive Planes can be wondrous and terrible to behold. Within them can lie oceans of subconscious personality. Fragments can become powerful enough to surface to … Continue reading

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Mirrors… (Psychics & Psionics)

A brand new look at the powers of the mind has manifested in the Plane of Awesome for the Pathfinder Rolplaying Game and the Occult Adventures psychic magic system – Ultimate Occult from Rogue Genius Games. GMs not wanting stray … Continue reading

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On the Inside (Possession in Pathfinder RPG)

With the release of the Pathfinder Roleplaying Game Occult Adventures rulebook, the system go a much needed update to a  specific aspect of the game, namely we finally got a a grip on possession. Today we are going to talk … Continue reading

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We just got more art back for Book of Beyond: Liminal Power, this piece by the talented Dio Mahesa! If you are already a Book of Beyond WIP subscriber this product will be automatically added to your assets for that product on … Continue reading

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Kiss the Specifics (Liminal Conformation in the Mental Source)

Ahnula regarded the smoldered bodies of the undead around them, “Renyth, what was that?” “Zombies. At least twelve I think?” The man’s too-perfect flesh framed eyes so blue they nearly burned. “No, your… weapon?” She urged. “Oh, we call them … Continue reading

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Better Dig Two (Psionic and Psychic Interactions)

In the past we have looked at the reasons to clarify power Source mechanics in the Pathfinder Roleplaying Game. Source is frequently assigned rules (such as arcane spell failure chances) however the game is often silent when addressing a Source … Continue reading

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