Tag Archives: Interjection Games

Ground Floor Groove – (Patreons for 3pp Lovers)

Patreon is an exciting way to support artists and other creatives in their endeavors and to gain one of a kind access to their creative processes. The Pathfinder Roleplaying community is no exception when it comes this means of accessing … Continue reading

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Time Again (Book of Beyond: Echo Strike)

Introduced in Interjection Games’ base class expansion for classes rooted in  Shadow Magic the concept of residuum is one we have explored in part for liminal power users to enhance spellcasting and power usage from other quasi-planar energies. Casters and antipodal … Continue reading

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Punching in a Dream (Book of Beyond: Residual Recovery)

With Dreamscarred Press’ newest martial initiator book now available and its flood of mirror powers, dream weapons and other liminal manifestations it makes sense to explore possible interactions with other similar powers. For characters with access to both liminal magic … Continue reading

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Little Bit (Book of Beyond – Expanded Residuum)

Introduced in this fine source on Shadow Magic from Interjection Games, the concept of Residuum, a remnant energy from using Radiance or Shadow powers (called waypoints) brought us the concept of harvesting small bits of left over energy when utilizing power. … Continue reading

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Space Between – (Agents of Liminal Power)

A couple weeks ago we discussed the possible presence of both psionics (Dreamscarred Press or the ancestral system) and psychic magic (from the Pathfinder Roleplaying Game Occult Adventures) in the same campaign. Further we discussed possibility of associated planar origins … Continue reading

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Big Deal – (Kings of Chaos – Cartomancer/Interjection Games)

Yesterday, we examined a card mage from Dreadfox Games. The idea of random magic from cards is a huge draw to the fans of Chaos Magic. Some games might find card magic like the last one we looked at too wild. The … Continue reading

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Form Blazing Sword! – Bringing Your Own Toys: Ethermagus

  Melee characters often get the short end of the proverbial stick. Fighters have a broad-base of weapon proficiency and end up holding most any martial weapon they get that has a half decent enchantment on it early game. There … Continue reading

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