Tag Archives: Endamon

All-Star… (Endamon Player PC Planning: James)

Time was ticking down before the first scheduled “official” Crimson schedule and James, though committed to playing, still hadn’t given me any idea of what he was going to play. I decided a little pressure was necessary and asked him … Continue reading

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This is the New Sh*t… (Endamon Player PC Planning: Donald)

Winding down after my Autumn of the Bloodclans game was cancelled due to player vacations, a few friends and I were discussing the upcoming start of the “Official” Crimson game. Donald, one of the most experienced and deliberate character-crafters  I … Continue reading

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Testify… (Stress Testing Crimson Intro Session – Spontaneous Gaming)

So, I’m currently on vacation in Iowa and enjoying some serious small town charm. I was surprised to find out that my hosts (two lovely ladies of a fine-aged grace) were quite serious when they had mentioned that they wanted … Continue reading

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The Chosen… (Endamon Player PC Planning Example: Aaryn)

I recently was talking to my friend Aaryn as we prepared to generate his Endamon character. He was pretty excited about the new game.  He’d already read over the campaign background and really liked the idea of the fetchling culture, so we … Continue reading

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Sparks After the Sunset… (Endamon – Intro Session Planning)

Complexities of life as they are right now, we realize that we will likely have very little time between finalizing the Endamon play-group and running the first game.  We want to be able to run the intro session on a … Continue reading

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Everything in its Right Place… (Endamon Race and Culture Selection)

Yesterday we looked at race and culture selection in worldbuilding and campaign design.  Now, we can look at a more specific application to our worldseed that has grown into Endamon, and more specifically its “starting zone” Crimson. Looking at what we … Continue reading

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Crimson and Clover… (Endamon: “Starting Zone”)

Yesterday we looked at general pointers on crafting our “Starting Zone“.  Today, we are diving into a specific example of creating a campaign’s first major location.  Honestly, I would rather know my players and the general concepts they wanted to play … Continue reading

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Villains: Down In It… (Campaign Specific Opposition)

So yesterday we looked at the core of what I believe helps create a good bad guy. Now we are going to apply that to a specific hombrew campaign setting as we identify each major villain or villain group and … Continue reading

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Endamon: A Touch of Class (Endamon Classes 1)

So we recently were introduced to the worldseed of Endamon.  You will note I have started referring to it be the name of its primary feature Endamon, which is the name of its dark presence where the moon once was. … Continue reading

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Endamon and On and On… (Worldseeds)

I was discussing world-building with a friend a recently and he described how he conceptualizes a campaign setting or a world for his games.  His process is interesting (and likely will be discussed) but it made me think about mine.  … Continue reading

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