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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Party Metagame
One Thing Leads to Another (Party Leadership)
In the Pathfinder Roleplaying Game party mechanics can be the difference between living and dying but nearly as important are the interactions between party members. No player character relationship affects play more than the presence (or absence) of a party … Continue reading →
Instant Crush (PFS Party Metabalance)
With conventions gearing up for the summer, it might be time to look at party metabalance for “instant parties” and other blind dates. Pathfinder Society offers an unprecedented amount of options for character creation and puts player first in this … Continue reading →
All I Need is a Miracle (A Visit to the Buff-et: Divine Channeler)
Yesterday we discussed the aether blade as a potential “fifth wheel” class of the “buff-er” or support role. A great support character can fill in for missing character roles or make the going much easier on a larger party. We’ll be looking at some of the … Continue reading →
Level Head (Power Tiers for GMing)
A general sense of party-level and the implications of it can be critical for campaign planning and encounter design. General outlines of power emerge from the core metabalance. Non-traditional classes, races and builds can push or miss these norms readily, … Continue reading →
The Time We Shared (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Skewing … Continue reading →
Pop that Lock (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Yesterday we … Continue reading →
How the Mighty Have Fallen (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Yesterday we … Continue reading →
Dread in My Heart (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. While … Continue reading →
We Never Change… (Role Changes Through Progression)
An old boss of mine said, “We never subtract, we only add.” She was talking about work roles and promotion, and how that as we developed we never really get to stop being what we were. We still are expected … Continue reading →
If You Build It… I Might Not Come…
In Magic the Gathering the concept of netdecking is a common and accepted practice. You pick the right cards, you copy the exact patterns of a designer or champion and you win more. Also, your deck’s vulnerabilities are known as … Continue reading →
Posted in Pathfinder Roleplaying Game, Player Advice
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Tagged Party Dynamics, Party Metagame, Pathfinder Roleplaying Game, Player Advice
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