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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Mythic Paths of the Lost Spheres
A Glint of Metal (City of Seven Seraphs: Preview Judow Shadewalker)
(Kickstarter Here) On the road home from Gen Con so we will “just” leave you with Vincent Coviello’s amazing render of Michael Sayre’s second base class the shadewalker and as a bonus she is a member of the judow race … Continue reading →
Posted in 3rd Party Options, Game Mastering, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure
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Tagged City of Seven Seraphs, judow, Mythic Paths of the Lost Spheres, PathfinderRPG, Planar Adventures, Plane of Shadow, Psychic Magic, shadewalker, shadow magic, Shadow Plane, third party mechanics
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Cut to the Bone (Linnorm Ridge by Vincent Coviello)
Kickstarter here! When David Ross filled parts of my Orchard with dragon bones and I bathed them in Radia’s light I knew we were on to something cool and then Vincent brought it home:
Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure
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Tagged City of Seven Seraphs, Hyraeatan, Lost Spheres, Mythic Paths of the Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar, Planar Adventures, Plane of Shadow, Psychic Magic, Roleplaying
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Change is Gonna Come (City of Seven Seraphs Theme: Progression)
“The Seraphs are a sheath, protective and vital. See the wings there, touching one to the next in a great ring? They describe the circumference of something miraculous, the shell of a great cosmic egg protecting this sacred space of … Continue reading →
Posted in 3rd Party Options, Lost Spheres, Mythic, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure, Uncategorized
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Tagged Chrysalis Covenant, House of Heights, Icegrave Enclave, Mythic Adventures, Mythic Paths of the Lost Spheres, Parities of Hyraeatan, Pathfinder Roleplaying Game Core Rulebook, Planar, Planar Adventures, planar travel, Plane of Shadow, Sanguine Sovereignty
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Sweet Dreams (Utilizing the Demiplane of Dreams in Adventures)
The Dimension of Dreams is an enormous resource that some GMs might not fully comprehend the value of. In many ways it represents an ideal adventuring environment for player characters and can be used as an interjection that is fantastic, convenient … Continue reading →
Posted in Game Mastering, Mythic, Occult Adventures, Pathfinder Roleplaying Game
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Tagged City at the End of Dream, Demiplane of Dreams, Descendants of Dream, Dream, GM Advice, Mythic Paths of the Lost Spheres, Occult Adventures, occultists, Pathfinder Roleplaying Game, Psychic Magic, retraining
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Art Preview: Book of Beyond Liminal Power
Osri (of Mythic Paths of the Lost Spheres fame) gets in touch with her darkside in the upcoming Book of Beyond: Liminal Power! Will she master her inner strength? We sure hope so! Explore presitge classes, feats, archetypes and more looking … Continue reading →
Posted in 3rd Party Options, Mythic, Occult Adventures, Pathfinder Roleplaying Game
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Tagged 3rd Party Options, Book of Beyond, book of beyond previews, liminal power, Lost Spheres, Mythic Paths of the Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, psionics, Psychic Magic
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Art Preview: Book of Beyond Liminal Power
Osri (of Mythic Paths of the Lost Spheres fame) gets in touch with her darkside in the upcoming Book of Beyond: Liminal Power! Will she master her inner strength? We sure hope so! Explore presitge classes, feats, archetypes and more looking … Continue reading →
Go Big or… (Enlarging Magical Effects in Pathfinder)
Even small magic can have big consequences when applied to a large enough area. Purifying poisoned lakes, fire proofing fields or rousing an entire town are effects in the range of the lowest cantrips and first level spell effects but … Continue reading →
Posted in 3rd Party Options, Mythic, Pathfinder Roleplaying Game, Player Advice
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Tagged big magic, metamagic, Mythic Paths, Mythic Paths of the Lost Spheres, overmage, spells
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Crisis Time – (3pp Atlas is in Sight!)
Just a quick note to point out that the next stretch goal for the Crisis of the World Eater kickstarter is the 3pp Atlas. Why should that matter? It will be one of the first products to link awesome worlds … Continue reading →
Posted in 3rd Party Options, Adventures, Mythic, Pathfinder Roleplaying Game
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Tagged 3pp Options, 3rd Party Options, Crisis of the World Eater, Crossover Games, LPJDesign, Mythic Paths of the Lost Spheres, Pathfinder Roleplaying Game, space adventure, super hero conversions for pathfinder, third party mechanics
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Stretch-2-3-4 (The Four Fantastical: Richard the Reed)
With the initial successes of the Crisis of the World Eater Kickstarter (Already Over 200% Funded) we thought we’d take a look at the inspirations behind the mega-3pp Crossover-Adventure and its rather Fantastic Roots… Who better to fight off the … Continue reading →
Posted in 3rd Party Options, Mythic, Pathfinder Roleplaying Game
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Tagged Amora Game, cosmic heroes, Crisis of the World Eater, Four Fantastical, grappling evolution build, metamorph, Mythic Paths of the Lost Spheres, Pathfinder Roleplaying Game, Richard the Reed, super hero conversions for pathfinder
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GM’s Day Sale on Paizo Ends Tomrrow!
Looking for more psychic magic spells and mythic content? The GMs Day Sale has just one more day at Paizo! Get the Book of Beyond WIP and the rest of the Lost Spheres Publishing backlist titles for 30% off on the drivethruRPG, Paizo and … Continue reading →
Posted in 3rd Party Options, Game Mastering, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game
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Tagged liminal power, Mythic Adventures, Mythic Paths, Mythic Paths of the Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Pathfinder Roleplaying Game Mythic Adventures, Player Advice, Psychic Magic, The Pathfinder Roleplaying Game
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