Tag Archives: Player Advice

Queen of Peace (5 Small Sanctuaries for Big Cons)

Not everyone who likes going to conventions likes convention crowds. And for some it isn’t an issue of like or dislike, it is a simple issue of capacity. Introverts often feel anxiety, fear, or massive energy drains in large crowds. … Continue reading

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Danger! High Voltage

Getting ready for GenCon, a lot of people get nervous or frustrated because they want to participate in the new events for Pathfinder Roleplaying Game organized play but “can’t.” They don’t have characters that match a scenario or friends character’s level ranges. … Continue reading

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Side to Side (Being the PC who ISN’T in the limelight…)

Sometimes the Hero’s Journey only has room for one Mulan or Arthur. In these instances in the Pathfinder Roleplaying Game we are at best lucky to have a seat at the Round Table or make a getaway with the Merry … Continue reading

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Royals (Who Rules Your Rules? 6 System Sovereignty Types)

In the Pathfinder Roleplaying Game there are a lot of rules. Even with the Paizo core books alone there are dozens of hardcovers, twice as many Player Companions and over 100 campaign supplements. Add in the diversity of third-party play … Continue reading

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Battle Cry (The Art of Gish – 3pp Upgrades)

In yesterday’s look at gish combat, that is melee combat spellcasters, we only really considered core Paizo options. Adding the world of Pathfinder Roleplaying Game’s third party publishers there are a lot more viable options to make melee-casters. In fact … Continue reading

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Strike a Match (Melee Casters and the Art of Gish)

A user in the Paizo forums recently lamented that they were having difficulty with the concept of a non-hybrid (no magus, warpriest, etc…) melee-focused caster. They lamented the dilema of buffs to be effective vs. contribution to conflict and felt … Continue reading

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My Way… of the Highway? (5 Pitfalls of “Author GMing”)

GMs in the Pathfinder Roleplaying Game often become focused on telling “their story” or running “their adventure” particularly when they take the time to create their  own settings or encounters. A smaller part of this group treats their creation more … Continue reading

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