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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Roleplaying
Cut to the Bone (Linnorm Ridge by Vincent Coviello)
Kickstarter here! When David Ross filled parts of my Orchard with dragon bones and I bathed them in Radia’s light I knew we were on to something cool and then Vincent brought it home:
Posted in 3rd Party Options, Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar Adventure
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Tagged City of Seven Seraphs, Hyraeatan, Lost Spheres, Mythic Paths of the Lost Spheres, Occult Adventures, Pathfinder Roleplaying Game, Planar, Planar Adventures, Plane of Shadow, Psychic Magic, Roleplaying
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Dirty Little Secret (Secrecy in RPGs)
Recently a friend asked us, “As a PC do you enjoy keeping secrets from other players?” We offered up some answers and seemed to have some disagreements about the nature of secrecy in RPGs. Not 24-hours later another GM lamented … Continue reading →
Posted in Game Mastering, Pathfinder Roleplaying Game, Player Advice
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Tagged GM, GM Advice, GM Best Practices, GM Sovereignty, Party Dynamics, power dynamics, Roleplaying, secrets, trust
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Good Grief (Player Agency vs. Character Freedom)
As players in the Pathfinder Roleplaying Game we often experience limitations to our ability to make choices due to the constraints of an adventure or the limits of a setting. Yet a common use of player agency is among the … Continue reading →
Symbols…(Simple Immersion Exercise: I Saw the Sign!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Free the Animal (Simple Immersion Exercise: Fauna For Now!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Band-Aid (Simple Immersion Exercise: Be Healed!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
These Boots Were Made… (Simple Immersion Exercise: Road Warriors!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Lost in the Echo (Working with Character Death)
DISCLAIMER: In no way do we feel that character death is of a magnitude anyway near real-life loss. However, patterns of human psychology are echoed and occasionally display recognizable correlation between in-game and actual reality. If you are recently grieving … Continue reading →
Work (Simple Immersion Exercise: Work It!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Talk Talk (Simple Immersion Exercise: Languages)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →