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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Campaigns
My Way… of the Highway? (5 Pitfalls of “Author GMing”)
GMs in the Pathfinder Roleplaying Game often become focused on telling “their story” or running “their adventure” particularly when they take the time to create their own settings or encounters. A smaller part of this group treats their creation more … Continue reading →
Hunter… (Unusual Starts: Monster Hunters)
Sometimes the group wants a break from rescuing royalty or delving the Dark Lord’s Tower. A lot of commentary in the Pathfinder Roleplaying Game community revolves around the concept of “murder hobos” reducing the tales of heroism and adventure to a … Continue reading →
Gravedancer (Unusual Starts: Heroes of the Tomb)
Sometimes it is hard to reconcile the desires of various character classes and genre interests between the players in a GM’s group. People want to play races, archetypes or prestige classes that don’t easily make sense in the campaign you have … Continue reading →
Now and Then… (Planning for Extended Intermittent Games)
Not every gaming group gets to stay together indefinitely, but often times it is possible to run sporadic games for “older groups” over a longer period of time. Planning can spread these intermittent games on “as can” basis and in … Continue reading →
Bad Blood (Thoughts After the PaizoCon Panel on Evil Campaigns)
We had the opportunity to participate in the panel from Stephen Radney-Macfarland and Amanda Hamon Kunz on running evil campaigns at this year’s PaizoCon. They made some excellent points and shared a lot of tips with us. With a recent Adventure … Continue reading →
Gone, Gone, Gone (Preplanned Absences in Gaming, PaizoCon Countdown: 7)
People who are lucky enough to have regular gaming campaigns are often faced with a unique challenge during a Convention trip: Missing scheduled games. While it would be ideal to get an entire gaming group to attend a convention this can result … Continue reading →
Begin Again (10 Dungeon Origins)
Classic fantasy gaming has a strong legacy of danger and death filled dungeons but sometimes the appearance of the third or forth dungeon can stretch what is believable and damage the verisimilitude at the table. A key concept in maintaining dungeons … Continue reading →
Peanut Butter Jelly (Genre Remix in the Pathfinder Roleplaying Game)
With all the success in recent years of superhero movies, the recent release of the somewhat suspiciously-cowled playboy iconic of the Pathfinder Roleplaying Game Ultimate Intrigue book, and the Crisis of the World Eater Kickstarter it is worth a brief look … Continue reading →
For a Better Day (Calendars for PathfinderRPG Campaigns)
With a lot of people having just gained a ton of new resources (Humble Bundles, GM’s Day Sale picks, and the like) some folks will inevitably consider running a new campaign. A significant element to consider when setting up a campaign or … Continue reading →
Roads Untraveled (Altering Basics in Campaign Development)
All too often we rely on cultural references from our world when designing fantasy societies. This has an added strength by drawing on recognizable patterns. We echo feudal periods from various ages or ape the fantasy stylings of Tolkien and … Continue reading →
Posted in Game Mastering, Pathfinder Roleplaying Game
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Tagged basics, Campaigns, cultural design, GM Advice, Pathfinder Roleplaying Game
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