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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Balance
Best Thing I Never Had (Understanding Elements of Balance – Conditional Damage)
When we sit down to talk about class balance in the in the Pathfinder Roleplaying Game, a lot of people struggle to understand it. Recent looks at the kineticist have illustrated just how much value versatility might be to a … Continue reading →
Forever (Permissive Gaming Example: Eternal Mage)
Recently we mentioned kineticist as a clear outer edge for balance and its usefulness in evaluating a third party class for inclusion in your home game. Today we want to give an example of such an balance evaluation for a … Continue reading →
Instant Crush (PFS Party Metabalance)
With conventions gearing up for the summer, it might be time to look at party metabalance for “instant parties” and other blind dates. Pathfinder Society offers an unprecedented amount of options for character creation and puts player first in this … Continue reading →
All I Need is a Miracle (A Visit to the Buff-et: Divine Channeler)
Yesterday we discussed the aether blade as a potential “fifth wheel” class of the “buff-er” or support role. A great support character can fill in for missing character roles or make the going much easier on a larger party. We’ll be looking at some of the … Continue reading →
Hello Kitty (Getting Catty with Pounce)
In recent discussions post-game, the subject of requests for Find the Hero Within came up and someone immediately said, “Do one on cats!” We laughed a little and asking clarity, the player in question said, “Don’t care, just do cats!” … Continue reading →
Straight for the Knife (Feat Taxes in Pathfinder)
There are a lot of discussions about the concept of “feat taxes” in Pathfinder. The idea that characters would “have” to have this feat or that to be “functional” and that most classes can’t support the “feat needs” of a … Continue reading →
Wolves Without Teeth (Understanding Elements of Balance – Defense)
Stir the coals in the fire-pit and don’t worry about getting burned too much, still a bit more to say. The Pathfinder Roleplaying Game is hitting maturity (read: growing up, not old) and it is time to have some … Continue reading →
Power Glove – Contextual Balance
Okay. Recently I was playing in a friend Craig’s rather awesome homebrew campaign and one of the best examples of the REALITY of game balance hit me upside the head like a fist. I am playing a tiefling magister with access … Continue reading →