Tag Archives: GM Best Practices

Damage Control

Is it: “The blast does 15 points of damage to Ogre #3.” Or is it…. “Vocu draws deeply through the planar conduits in his body… and in answer the boiling power of the Elemental Planes launches from his fingers to … Continue reading

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Dirty Little Secret (Secrecy in RPGs)

Recently a friend asked us, “As a PC do you enjoy keeping secrets from other players?” We offered up some answers and seemed to have some disagreements about the nature of secrecy in RPGs. Not 24-hours later another GM lamented … Continue reading

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Mixtape (GMing for Mixed Groups)

A fact of life with Organized Play is that when you host an open table… it is an OPEN table. That means you should pretty much be okay with any mix of players signing up for the event. It also … Continue reading

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Bonus Track (Tracking Initiative in the Pathfinder RPG)

Fresh back from PaizoCon, we got to game with nearly a dozen new GMs and played beside several more.We liked a lot of techniques we saw and wanted to share a few of the best practices we witnessed at our … Continue reading

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