For the Godhunter mythic path from Mythic Paths of the Lost Spheres:
Feed the Fallen (Mythic)
You offer your Detria to the remnants of the spirit within you kindling its failing powers to new life.
Prerequisites: Gather Detria mythic power
Benefit: You may use your Detria to restore power to a spirit’s expended ability. The Detria must be of a spell-level equal to or greater than the spirit to be restored and is consumed by this feat. The exhausted ability can only be restored once per spirit until a normal cooldown period has passed again for the ability.
Radiant Detria (Mythic)
Your Detria is brimming with the raw divine powers of Creation which you may manipulate to heal another.
Prerequisites: Gather Detria mythic power, Consume Detria mythic path ability
Benefit: You may use your Consume Detria ability in a manner to be bestow its healing to another creature you touch. Additionally whenever you cast a conjuration (healing) spell, activate a psychometabolic power, or use a class ability that heals damage (Channel Energy, Transfer Wounds, etc.) a single Detria may be consumed and added to total healing of the effect. This bonus healing may only be applied to a single target in area-of-effect healing abilities.
For the Master-of-Shapes mythic path from Mythic Paths of the Lost Spheres:
Mimic Greatness (Mythic)
Your assumption of the forms even legendary creatures is more complete.
Prerequisites: Moment of Supernature mythic path ability.
Benefit: You may select one 1st tier mythic ability from a path available to a creature you are currently mimicking with a shapechanging effect. You gain access to that path ability for the duration of the shapechange. Its effects resolve off of your tier or the original creatures, whichever is lower using your own levels and other statistics.
For the Scion-of-High-Sorcery mythic paths from Mythic Paths of the Lost Spheres:
Sanguine Rune (Mythic)
You may use your blood’s magic to enspell a weapon it anoints.
Prerequisites: Sanguine Elixir mythic path ability
Benefit: You may can expend a use of mythic power as a full-round lay a spell in wait on a melee weapon in a manner similar to a weapon with the spell storing weapon special quality. Spells must be limited by the same level constraints as your Sanguine Elixir path ability. If you have other path abilities that increase the limits of Sanguine Elixir (such as Heartblood Elixir), this ability is also impacted by the new raised limits. Constitution costs remain the same.
For the Super-Genius mythic path from Mythic Paths of the Lost Spheres:
Emergency Stabilization (Mythic)
You quickly undue your modifications to a magical item before it is depleted or damaged.
Prerequisites: Overload Device or Kit Bash mythic path abilities.
Benefit: As a standard action you may expend a use of mythic power to end either your Overload Device or Kit Bash abilities prematurely. This halts the loss of charges and if you make a DC of Use Magic Device equal to or greater than your original DC for modification you prevent the item from gaining the Broken condition as well.
For the Will-of-All or Timelord mythic paths from Mythic Paths of the Lost Spheres:
Honor the Past (Mythic)
You may read the essences of your allies to be called upon with your mythic powers at some point in the future.
Prerequisites: Awaken Past Life or Temporal Alternate path ability
Benefit: You may can expend a use of mythic power as a full-round action to read an ally’s life-essence. The memory this essence may later be called upon for usage with either the Awaken Past Life or Temporal Alternate path abilities as though they were normal possibilities for recall with these abilities. If the imprinted life-essence has more levels that the limits of your mythic path ability, recalculate the imprint to the appropriate level.
For the Worldsinger mythic path from Mythic Paths of the Lost Spheres:
Spellfire Song (Mythic)
You ignite the elemental power of your magic to carry along the music of your song.
Prerequisites: Carrying Chord mythic power, domain or bloodline with an elemental type.
Benefit: As a standard action you may sacrifice a prepared spell or spell slot available to you to add 1d6 of bonus elemental damage per spell level of the spell or slot sacrifced to the attacks of creatures benefiting from your morale bonuses for 1 round. The elemental damage is of the same type affiliated with your domain or bloodline. Alternatively, you may expend a use of mythic power to activate this ability as a swift action.