Aflight! (City of Seven Seraphs Preview: Coinspinner!)

(Only 6 DAYS LEFT! 81% Funded! Visit the Kickstarter Here!)

City of 7 Seraphs Preview - Coinspinner-1

Sail into adventure’s heart about the Coinspinner! An extraplanar vessel salvaged from the clutches of the Undreamt, this unique ship (designed by George Loki Williams) will take its crew to the far reaches of the Unknown! Are you her next Captain?

Find out here:–Coinspinner-Preview!

Visit the Orchard District Here:–Orchard-District-Preview

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Break Free! (City of Seven Seraphs – Orchard District FREE Preview)

(Only 7 days left!! 79% Funded! Visit Kickstarter here!)

City of 7 Seraphs Preview - The Orchard District-1

Orchard District Preview by David N. Ross & Christen Sowards  – Cover by Oksana Kharitonova

Visit DriveThruRPG or to get a free glimpse at City of Seven Seraphs!

Designer David N. Ross weaves an glorious fey tapestry of wonder under Christen N Sowards’ motes of Radia-induced crazy. David gives us petrified behemoths, shimmering forests and steaming volcanism blended together to give you the first taste of the project’s magnitude  and quality. Free sample archetype, monster and a more hide within!

Get yours today and you might even get to spend some time in a fey pleasure den….

(Download Here!)

Link for Sharing:–Orchard-District-Preview

Lost Spheres is looking for the help of heroes like you to spread the word during our Kickstarter’s final week! Use the links below to help spread the word:




Thank you for your support!

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Cha- Cha- Changes (City of Seven Seraphs: Inspiration 2 – Comic Book Influences)

(Kickstarter at 78%!)

(Free Orchard District Preview here)

Inhumans (Christen’s Recent Influence):

City of Seven Seraphs: Influences (Comic Books)

As we started to talk to our design team it became clear that many of us were moved by many of the same forces when sat down to create. One of the influences that came up in multiple discussions was that of comic books. With the IMAX screening of Inhumans hitting theaters today, it only felt right to acknowledge some of those influences from the team.

The concept of individual change and evolution lies at the heart of the Inhumans comic book series and the City of Seven Seraphs project. Parities like the Chrysalis Covenant (designed by Todd Stewart) or the House of Heights (designed by David N. Ross) focus on journeys of radical self-transformation and ascendancy, while others deal with the consequences of Stagnation. Christen recommends Paul Jenkins & Jae Lee’s Inhumans graphic novel for those who want to grasp the essence of this energy.

Sandman (Influencing: Liz, Scott, Loki, and Christen)

Many, if not quite all of the design team also spoke of Neil Gaiman’s masterful series Sandman. Chronicling the King of Dreams’ stories the series allowed a dizzying array of world-scapes, stories and artistic styles. Magical transitions, conceptual entities and amazing mixed media cover art were just the tip of the iceberg with this wondrous vessel of Neil Gaiman’s words. Definitely worth a look! Look at Season of Mists PB or start at the beginning with Preludes and Nocturnes.

Planetary (Influencing: Clinton and Christen)

This stunning romp through the journeys of a trio of superhuman-archaeologists as they unearth secret history of the universe. A thinly disguised “love letter to comic book culture” the adventures of the Planetary team dive through secret cities and alternate universes. Check out the Omnibus collection here: Planetary Omnibus.

Age of Apocalypse (Influencing: Michael and Christen)

Time Travel. Rewritten history. Telekinetic mutants. Multiple personality mega-psychics. Every character re-envisioned. These are the X-Men’s adventures in the dystopian reality of the Age of Apocalypse. Those same words could describe adventures at Christen’s and Michael’s game tables. This batch of brightly illustrated mutant-loving crazy resonates in the fey battlegrounds and time-lost seers of the City’s war-torn histories. Omnibus edition here.

DC One Million (Scott and Christen)

Grant Morrison’s far future exploration of a possible DC Universe introduced far flung concepts like Superman 1,000,000’s hypnotic rain power or sentient smells attaching themselves to the color orange it was an exploration into the truly bizarre. Check out the DC One Million Omnibus here. Or for slightly less Gonzo adventures look at Morrison’s Crisis Times Five or JLA: Earth 2.

Generation X (Robert and Christen)

Robert decribed this as the “C-list” of marvel mutants under the tutelage of Banshee (Sean Cassidy) and Emma Frost (former super-villain White Queen). This series relied heavily on the artistic stylings of Chris Bachalo and writer Scott Lobdell to create a legacy story that while honoring the past of the X-Men was still decidely unique. Ties to the Progression theme of City of Seven Seraphs can be seen from the series beginning until the points were several of the team members move into the adult X-Men’s ranks.

City of Seven Seraphs Comic Book Inspirations in Your Games

You might notice that Christen’s name is by every single comic entry above. Comics have served to influence him creatively for nearly his whole life. Sci-Fantasy genres like Starfinder and Aethera draw on fantasy roots to produce exciting new realities for a technologically advanced future, but few fantasy games let the tides of the future influence them in the past as strong as they influence this project.

Curated mystical lineages. Clones and doppelgangers. Magical training academies. Radical self-evolutions. Magical dimension-warping star-vessels. All of these comic-book driven ideas permeate the DNA of the City of Seven Seraphs project yet in ways meant to remain firmly in the fantasical world of planar adventure. The idea of heroism sometimes is the idea of transcending limits and entering a new state of parahuman existence.

Lost Spheres is looking for the help of heroes like you to spread the word during our Kickstarter’s final week! Use the links below to help spread the word:




Thank you for your support!

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Feel the Love (Shadow Lock Six is Solved: The Radiant is Revealed!)

(ONLY 8 DAYS LEFT! 77% Funded! Kickstarter Here!)

Radiant Iconic Preview

Radiant Iconic – Artist :Vincent Coviello

“The health of the individual is the health of the community. When sickness rests in one, it rests in all.”

Shadow Lock Puzzle Six Has Been Solved!

ShadowBanner - Radiant.png

Thanks to Vannesa from South Jordan, Utah for solving the Sixth Shadow Lock and we are unveiling the Radiant! First trained in the fey-twilight of the Lightbringers’ towers, the secrets of the Radiant have become available to all in the City of Seven Seraphs with the will defend and passion to unite. The radiant class is a powerful support veilweaving class with the unique ability to invest their essence in allies to augment and defend, later reclaiming that essence to cleanse and purify.

The Radiant promises some of the most unique support-play in the Pathfinder RPG environment and backers will receive closed playtest access at the end of the Campaign!

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Drawn and Quartered (Kickstarter is over 75%)

(ONLY 9 DAYS LEFT! Over 75% funded!)

Just Onyx Small Preview

Onyx Angel – Artist: Vincent Coviello

Thank you for your support!

We are hitting the design mines hard for you all now that we are Less than 25% from bringing the City of Seven Seraphs into reality for you! As such, we are leaving you with Vincent Coviello’s amazing Onyx Angel preview!

Thank you all so much! Please help spread the word.

For ease of reference and sharing:

Kickstarter Campaign Link:



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You’ve Lost That Lovin’ Feeling… (City of Seven Seraphs Theme: Reprise)

(73% Funded – ONLY 10 Days Left!! – Visit Kickstarter Here)

Greater Fate Eater Preview

George Loki Willaims’ Primordial Fate Eater – Artist: Vincent Coviello

“Wait, I need to let that thing bite me? On purpose? And then I guide the venom with my mind? How do I do that again? Wait… Are you sure this is the only way?”

-Suthul, a Chrysalis Covenant member about to enter his first metamorphosis, possibly willingly.

City of Seven Seraphs Theme: Reprise

As with Duality, Inspiration or Knowledge, the City of Seven Seraphs‘ internal story is also driven by the theme of Reprise. Ancient acts have echoes throughout the current events of the City. Enemies when defeated return wiser for the conflict. Past alliances get called in. Repetition allows villain groups and campaign sites retain meaning long after their introductions. Kytons migrated into the Shadow Plane as part of their lore, so they surface in the City’s story.  The founders of the City’s Parities come into conflict and that conflict recurs with the one time Parity of the Lightbringers becoming one the biggest threats. Deepened meaning creates verisimilitude and immersion resulting in more satisfying game play.

The Reprise Theme in Your Game

Similarly to repeated story elements, the design team is utilizing the OGL content of Pathfinder and partnerships with other Third-Party companies to pickup, reprise and expand design elements that echo other quality work already in the extended game environment. Optional Rules systems from Paizo’s excellent work in Ultimate Combat, Ultimate Intrigue, or the Pathfinder Roleplaying Game Occult Adventures sourcebook see reprises into the City’s mechanics when appropriate. No one system or extra book will be required to use the City of Seven Seraphs other than the Pathfinder RPG Core Rulebook, but players who own books like Akashic Mysteries (from Dreamscarred Press) or the Advanced Race Compendium form (Kobold Press) will added value to those products as well as experience a more seamless reflection into the City.

Today’s art preview is a look at team member George Loki Williams reprise of his very first monster for Pathfinder (Original creature appeared in Dark Roads and Golden Hells by Kobold Press) Hear his excitement in a video from him here.


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Best Intentions (Enemies of the City of 7 Seraphs: Nexalla, She Who Follows)

Xodai Race Preview

Xodai  monk – Artist: Vincent Coviello

“We’ve faced devils, demons, oni and daemons… all in a single day… and you’re telling me the Eternal Dawning brought them here?”

– Warden Styveius Eshta, on hearing of Nexalla’s origins.

Enemies of the City of Seven Seraphs: Nexalla, She Who Follows

The girl was strange.

The Jeweled Lords were uncertain what to make of her, a child of an unknown world. She had fled to them from the Shadow. Walking the Lattice from an age so young she claimed she could not see her parents faces in the eye of her mind. The rulers of Daestari fed her, clothed her, and…

The Daestari taught her.

She voraciously took to the shaping of veils. She devoured the tomes of their most powerful mages. She entered the Order of Unity with a passion that is born only of true acceptance. But never did she cross the threshold of the Grand Temples. The Gods of the Daestari were said to have rose from among their people. They could not be hers.

The girl grew.

She formed a Triad, and then a Circle. She led them against the enemies of the Jeweled Lords. Nexalla invaded the Abyssal Realms. She sealed the Infernal Gates. The power of their Unity grew. Her passion to defeat the forces of the 9 Hells and shatter the Lords Abyssal became a consuming goal. She spent more and more time traveling the Axes and the Lower Planar Trines. She studied her adopted peoples’ enemies.

The Daestari feared her.

The Priests of the Ancestors spoke out against Nexalla’s aggression.  They foresaw repercussions of her actions. She was censured. The woman grew angry. But she held Union sacred in her heart, and knew it was the key to defeating evil. She decided to prove it.

The woman created the Xodai.

Through study Nexalla learned of the psychic apotheosis of the creatures called elan. She postulated that a similar process could be used to created an arcane analog. But using a Circle of Six transfigurations she could cause the rebirth process to happen around a seventh creature. To encapsulate and divide its essence. To make living prisons–the Xodai.

The Daestari rejected the Xodai.

Nexalla and her creations were cast out. The woman had only known the Daestari’s home since she was the girl. The Daestari’s home… and those of their enemies. So she went out into the Trines of Evil and took her children. They found little welcome, so Nexalla set about making a new home. At the place where Nullus touches Abaddon, she rose a city in her despair–she named it Akaton. She knew Union could defeat evil, but perhaps she had approached it wrong.

The woman taught the Fiends.

In her city, she sought to show the Fiends the power of One. In Oneness they would surely turn from evil. Nexalla used bindings, pacts and offerings to win the Fiends loyalty. Those who refused were subjected to the Sundering Transfiguration and created more Xodai. But her designs worked too well, her creations were untouched by that which they imprisoned. The Xodai saw her Fall and chose not to follow.

The Xodai rejected Nexalla.

Fleeing the shadows of Akaton, the Xodai came through the Lattice once more to the Home of the Daestari. They threw themselves on the mercies of the Ancestral Gods. They were accepted by the Spirits. And so the Xodai came home. But Nexalla would not have her Union denied. She led her new Alliance through the Shadow. Devil. Daemon. Oni. Demon. Kyton. And more… she saw her true enemy at last.

The woman warred on the Gods.

She knew the Daestari would only accept her truths if they weren’t bound by the antiquated beliefs of their Gods. The sundered the Grand Temples with her Fallen Alliance and laid a deep corruption there. She shattered the palaces of the Jeweled Lords. She drew open the Will of her fiendish Oneness… And Gifted it to the Daestari’s world, joining its power to the heart of the world’s Magic. Their world was poisoned.

The Daestari fled.

Their Gods’ connections were broken or corrupted. Their world was poisoned and dying. The Jeweled Lords commanded the people to flee into Shadow. They vowed newer to reject the strange again, never to send a soul alone into the dark, to be as Dawn Eternal to any and all who would walk with them. To forever oppose the power of the fiendish Union of Akaton. And the new risen goddess, Nexalla. The goddess saw them flee from her glorious gifts.

And now Nexalla follows…

* * * * *

ShadowBanner - Xodai.png


Xodai Race Preview

Xodai monk – Artist: Vincent Coviello

Nexalla’s creations, the Xodai race are being added to the races section of the book as additional page count thanks to Jamie of Salt Lake City, UT solving the Fifth Shadow Lock! The Xodai’s powers allow them to contain a portion of a great fiend, imprisoning it until all of the transfigured Xodai binding it are destroyed. While sundered the Xodai can safely draw energy from the broken essence of the entrapped fiend. Player character xodai will have access to abilities that connect this energy with their classes via archetypes and feats. Veilweavers (like the Nexus) in particular benefit from this second pool of fragmented essence.

Keep your eyes open for Shadow Lock Six!

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