Topics:
- 3pp Options
- 3rd Party Options
- 12 Days of Shift-Mas
- ACG
- Advanced Class Guide
- Akashic Mysteries
- Amora Game
- Balance
- Bloodborn
- bonus feat
- Book of Beyond
- book of beyond previews
- buffer characters
- Campaigns
- chaos magic
- character creation
- City of Seven Seraphs
- convention gaming
- Crisis of the World Eater
- Dreamscarred Press
- Endamon
- GM Advice
- Hyraeatan
- immersion
- immersion exercise
- Interjection Games
- Kickstarter
- Kings of Chaos
- Kobold Press
- legendary games
- liminal feats
- liminal power
- Lost Spheres
- Master-of-Shapes
- metabalance
- multiclass characters
- Mythic
- Mythic Adventures
- Mythic Feat
- Mythic Paths
- Mythic Paths of the Lost Spheres
- Occult Adventures
- Occultist
- paizocon
- PaizoCon2016
- Paramour
- Parities of Hyraeatan
- Party Dynamics
- Party Metagame
- Pathfinder Roleplaying Game
- Pathfinder Roleplaying Game Mythic Adventures
- PathfinderRPG
- PFS
- Planar
- Planar Adventures
- planar travel
- planejammer
- Plane of Shadow
- Player Advice
- psionics
- Psychic
- Psychic Magic
- Rite Publishing
- rogue
- Rogue-ing the New Year
- Rogue Genius Games
- Roleplaying
- shadow magic
- Shadow Plane
- shapechanging
- super hero conversions for pathfinder
- support characters
- third party mechanics
- ultimate psionics
- verisimilitude
-
Recent Posts
June 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Archives
Tag Archives: metabalance
Two is Better Than One (Altered State: Spell Sourcing)
Sometimes a gaming group in the Pathfinder Roleplaying Game wants to engage a party that diverges from the normal metabalance of the game. Frequently this arises when a majority of the party (or all of it) want to play spellcasters. … Continue reading →
Forever (Permissive Gaming Example: Eternal Mage)
Recently we mentioned kineticist as a clear outer edge for balance and its usefulness in evaluating a third party class for inclusion in your home game. Today we want to give an example of such an balance evaluation for a … Continue reading →
Limitless – (Kineticist and the Metagame)
Many Pathfinder Roleplaying Game groups espouse strict “Paizo-only” source guidlines, banning or restricting Third Party products on the principle of balance. Yet so many people can’t seem get a grasp on what that means. Often times “It’s not balanced” is … Continue reading →
Instant Crush (PFS Party Metabalance)
With conventions gearing up for the summer, it might be time to look at party metabalance for “instant parties” and other blind dates. Pathfinder Society offers an unprecedented amount of options for character creation and puts player first in this … Continue reading →
Team (A-Visit to the Buffet: Synergist)
Yesterday we discussed the divine channeler as a potential “fifth wheel” class of the “buff-er” or support role. A great support character can fill in for missing character roles or make the going much easier on a larger party. We’ll be looking at some of the … Continue reading →
All I Need is a Miracle (A Visit to the Buff-et: Divine Channeler)
Yesterday we discussed the aether blade as a potential “fifth wheel” class of the “buff-er” or support role. A great support character can fill in for missing character roles or make the going much easier on a larger party. We’ll be looking at some of the … Continue reading →
All You Can Eat (A Visit to the Buff-et)
Back when we discussed party metabalance we addressed the concept of the “fifth wheel”. This character is the “nice to have” role in the party that sometimes can cover so well as to let a core role go entirely unfilled. … Continue reading →
Hello Kitty (Getting Catty with Pounce)
In recent discussions post-game, the subject of requests for Find the Hero Within came up and someone immediately said, “Do one on cats!” We laughed a little and asking clarity, the player in question said, “Don’t care, just do cats!” … Continue reading →
Break Stuff (Power Tier Deviations in Pathfinder)
Earlier this week, we built out a (very) general outline of level tiers and abilities to anticipate when GMing, planning encounters or designing campaigns. We all know however that players like to deviate from norms as matter of nightly play. … Continue reading →
Level Head (Power Tiers for GMing)
A general sense of party-level and the implications of it can be critical for campaign planning and encounter design. General outlines of power emerge from the core metabalance. Non-traditional classes, races and builds can push or miss these norms readily, … Continue reading →