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Recent Posts
March 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: wild mage
Rolling in the Deep – (Kings of Chaos – Finishing School)
Wrapping up Kings of Chaos week, we had looked at wild magic in the Pathfinder Roleplaying Game starting with the primalist and moving through several third-party options. We explored retrofitting a character with archetypes and the chaos surge spell series. … Continue reading →
Posted in 3rd Party Options, Pathfinder Roleplaying Game, Player Advice
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Tagged chaos mage, chaos magic, Kings of Chaos, Kobold Press, Necromancers of the Northwest, Pathfinder Roleplaying Game, Player Advice, purple duck games, Rite Publishing, Rogue Genius Games, wild mage, wild magic
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Time Warp – (Kings of Chaos – Throwback Thursday)
Yesterday, we examined the cartomancer (from Interjection Games). The completely contained card magic rules for the class have a lot of appeal to the single-subject masters of the Pathfinder Roleplaying Game. An often neglected aspect of the appeal of the game is … Continue reading →
Posted in 3rd Party Options, Pathfinder Roleplaying Game, Player Advice
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Tagged backlash, chaos mage, chaos magic, doom, Kings of Chaos, mongoose, wild mage, wild magic
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Lose Control – Primal Magic (Kings of Chaos Week!)
In the an earlier edition of the ancestral system of the Pathfinder Roleplaying Game the concept of the wild mage was introduced. The wild mage attempted to push the laws and limits of magic to extremes of efficiency or power … Continue reading →