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Recent Posts
May 2022 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Archives
Tag Archives: Player Advice
Symbols…(Simple Immersion Exercise: I Saw the Sign!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Summer Skin (Re-Skinned Sci-Fi in Pathfinder)
Lightly touched on in yesterday’s look at androids, there is often a sense of the otherworldly, alien or intrusiveness to the worlds of “classic fantasy.” This attribute can prove decidedly resilient even when these elements are skinned to be more … Continue reading →
Ready to Go (Catching Them All… in Pathfinder)
With popularity of a certain game flooding our feeds with balls of red and white fun, some players may be looking for some similar fun in their Pathfinder Roleplaying Game sessions. Want to play a caster hell-bent on gathering exotic … Continue reading →
We Go Together (10 Reasons Why Prestige Classes Still Matter…)
During the 3.5 iteration of the ancestral system that birthed the Pathfinder Roleplaying Game, prestige classes entered a golden age. Dozens of specialists and hybrids, niche powers or divine inspirations flooded our games. And shortly thereafter, perhaps, things moved beyond … Continue reading →
Free the Animal (Simple Immersion Exercise: Fauna For Now!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Band-Aid (Simple Immersion Exercise: Be Healed!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
These Boots Were Made… (Simple Immersion Exercise: Road Warriors!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Writing’s on the Wall (The Power of Limits in Pathfinder)
Anyone who knows much about us, knows we aren’t exactly fans of limits in the Pathfinder Role Playing Game. That said, there is something powerful about being forced to accept a limitation. In the broad array of the possible sometimes … Continue reading →
Blood Muscle Skin & Bone (Deathless Dying in Pathfinder)
With yesterday’s look a emotional reaction to character death in gaming, it seemed like a good moment to touch on other sorts of moments triggering similar psychological reactions. From character build breakdowns and the completion of a campaign arc, many … Continue reading →
Lost in the Echo (Working with Character Death)
DISCLAIMER: In no way do we feel that character death is of a magnitude anyway near real-life loss. However, patterns of human psychology are echoed and occasionally display recognizable correlation between in-game and actual reality. If you are recently grieving … Continue reading →