Tag Archives: party synergy

One Thing Leads to Another (Party Leadership)

In the Pathfinder Roleplaying Game party mechanics can be the difference between living and dying but nearly as important are the interactions between party members. No player character relationship affects play more than the presence (or absence) of a party … Continue reading

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Instant Crush (PFS Party Metabalance)

With conventions gearing up for the summer, it might be time to look at party metabalance for “instant parties” and other blind dates. Pathfinder Society offers an unprecedented amount of options for character creation and puts player first in this … Continue reading

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Team (A-Visit to the Buffet: Synergist)

Yesterday we discussed the divine channeler as a potential “fifth wheel” class of the “buff-er” or support role. A great support character can fill in for missing character roles or make the going much easier on a larger party. We’ll be looking at some of the … Continue reading

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No Air (Exploring Vacuum Builds)

Isolation from the rest of the group is a danger to any player character braving the depths of a dungeon. “Don’t split the party,” is a mantra for most groups. But being apart from a party isn’t something only a … Continue reading

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How the Mighty Have Fallen (Party Synergy Example: Fear Factory)

When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Yesterday we … Continue reading

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Same as it ever was…

A current trend in the business community is Strength Based Leadership.  Basically that the core of success is in managing what each person brings to your team.  Roleplaying games aren’t that different.  Optimization’s bad rep aside, the game does assume … Continue reading

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