Tag Archives: Game Mastering

Stay (10 Random Tips to Help Games Reach 20+ level)

While we toil away making City of Seven Seraphs progressively more amazing, here is a list of a few of our tips for GMs and Players who want to buckle-down for a full 1st to 20th level campaign: 10 Random Things for … Continue reading

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Best Thing I Never Had (Understanding Elements of Balance – Conditional Damage)

When we sit down to talk about class balance in the in the Pathfinder Roleplaying Game, a lot of people struggle to understand it. Recent looks at the kineticist have illustrated just how much value versatility might be to a … Continue reading

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The Shutdown – (10 Disable Device Descriptions for Magical Traps)

We all know and love the rogues and other characters that possess the Disable Device skill and the trapfinding class feature which allows them to deal with magical traps. The mechanics of the skill DCs are relatively straightforward. But how, … Continue reading

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Written In Reverse (Paradoxes in GMing)

GMs of various games and particularly those in the Pathfinder Roleplaying Game (or its ancestral systems) are routinely frustrated by the reactions of their players. Hard hours spent in preparation and thoughtful story architecture explode into anger, seethe into resentment … Continue reading

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