Tag Archives: encounter design

A Bone to Pick (Type Casting: Undead)

A lot of encounters in the Pathfinder Roleplaying Game depend on contextual factors to adjust the overall difficulty of an encounter. Where a party fights a thing is as important as how they fight. A GM looking to build a challenging … Continue reading

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Begin Again (10 Dungeon Origins)

Classic fantasy gaming has a strong legacy of danger and death filled dungeons but sometimes the appearance of the third or forth dungeon can stretch what is believable and damage the verisimilitude at the table. A key concept in maintaining dungeons … Continue reading

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Level Head (Power Tiers for GMing)

A general sense of party-level and the implications of it can be critical for campaign planning and encounter design. General outlines of power emerge from the core metabalance. Non-traditional classes, races and builds can push or miss these norms readily, … Continue reading

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