Category Archives: Game Mastering

We Go Together (10 Reasons Why Prestige Classes Still Matter…)

During the 3.5 iteration of the ancestral system that birthed the Pathfinder Roleplaying Game, prestige classes entered a golden age. Dozens of specialists and hybrids, niche powers or divine inspirations flooded our games. And shortly thereafter, perhaps, things moved beyond … Continue reading

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Gravedancer (Unusual Starts: Heroes of the Tomb)

Sometimes it is hard to reconcile the desires of various character classes and genre interests between the players in a GM’s group. People want to play races, archetypes or prestige classes that don’t easily make sense in the campaign you have … Continue reading

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Sweet Dreams (Utilizing the Demiplane of Dreams in Adventures)

The Dimension of Dreams is an enormous resource that some GMs might not fully comprehend the value of. In many ways it represents an ideal adventuring environment for player characters and can be used as an interjection that is fantastic, convenient … Continue reading

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Best Thing I Never Had (Understanding Elements of Balance – Conditional Damage)

When we sit down to talk about class balance in the in the Pathfinder Roleplaying Game, a lot of people struggle to understand it. Recent looks at the kineticist have illustrated just how much value versatility might be to a … Continue reading

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Forever (Permissive Gaming Example: Eternal Mage)

Recently we mentioned kineticist as a clear outer edge for balance and its usefulness in evaluating a third party class for inclusion in your home game. Today we want to give an example of such an balance evaluation for a … Continue reading

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Writing’s on the Wall (The Power of Limits in Pathfinder)

Anyone who knows much about us, knows we aren’t exactly fans of limits in the Pathfinder Role Playing Game. That said, there is something powerful about being forced to accept a limitation. In the broad array of the possible sometimes … Continue reading

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Jump! (Panic Prep: Ambush Party)

Sara can’t GM this week, and Stuart really wanted to dust off that old Adventure Path. The group is getting together including Jane who is driving over an hour from Bloomington to play. And you get the following text from … Continue reading

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