Category Archives: Game Mastering

My Way… of the Highway? (5 Pitfalls of “Author GMing”)

GMs in the Pathfinder Roleplaying Game often become focused on telling “their story” or running “their adventure” particularly when they take the time to create their  own settings or encounters. A smaller part of this group treats their creation more … Continue reading

Posted in Game Mastering, Pathfinder Roleplaying Game, Player Advice | Tagged , , , , , , , , | Leave a comment

Two is Better Than One (Altered State: Spell Sourcing)

Sometimes a gaming group in the Pathfinder Roleplaying Game wants to engage a party that diverges from the normal metabalance of the game. Frequently this arises when a majority of the party (or all of it) want to play spellcasters. … Continue reading

Posted in 3rd Party Options, Game Mastering, Pathfinder Roleplaying Game | Tagged , , , , , , , | Leave a comment

Hunter… (Unusual Starts: Monster Hunters)

Sometimes the group wants a break from rescuing royalty or delving the Dark Lord’s Tower. A lot of commentary in the Pathfinder Roleplaying Game community revolves around the concept of “murder hobos” reducing the tales of heroism and adventure to a … Continue reading

Posted in Game Mastering, Pathfinder Roleplaying Game, Player Advice | Tagged , , , , , , , | Leave a comment

Parklife (Social Gaming as an Ideation Tool)

As gamers all over the world converge playing augmented reality games like Pokemon Go or Ingress, the value of social collaboration as a tool grows redundantly obvious. Players discover rules together, increase comprehension, and collaborate to collectively solve problems both … Continue reading

Posted in Game Mastering, Pathfinder Roleplaying Game, Player Advice | Tagged , , , , , , | Leave a comment

Summer Skin (Re-Skinned Sci-Fi in Pathfinder)

Lightly touched on in yesterday’s look at androids, there is often a sense of the otherworldly, alien or intrusiveness to the worlds of “classic fantasy.” This attribute can prove decidedly resilient even when these elements are skinned to be more … Continue reading

Posted in 3rd Party Options, Game Mastering, Pathfinder Roleplaying Game | Tagged , , , , , , | Leave a comment

Electric Dream (Rapid Shot – Androids)

Some concepts are challenging to accept in a “classic fantasy” setting yet given proper context can be wellsprings of fascinating stories and pathways to new gaming experiences. The android race for the Pathfinder Roleplaying Game is instantly evocative of hard … Continue reading

Posted in 3rd Party Options, Game Mastering, Pathfinder Roleplaying Game, Player Advice | Tagged , , , , , , | Leave a comment

Lost in a Crowd (GMing Large and Ensemble Cast Games)

Sometimes a story’s natural progression takes a GM into a development that fields a large number of characters in play. Even the principle Pathfinder Organized Play environment places the players’ party as one of many in a far larger pool … Continue reading

Posted in Game Mastering, Pathfinder Roleplaying Game, Uncategorized | Tagged , , , , , , | Leave a comment