Strange Love (10 New PFRPG Classes You Might Have Missed)

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While we here at Lost Spheres are excited by the the recent release of the Shadow Weaver class, we would be pretty remiss if we didn’t call attention to some of the amazing classes that other Third Party Publishers have added to the game environment recently. With Starfinder, Starjammer, and a bunch of other amazing projects hitting the market it might be easy to miss some of these awesome shooting stars in the background:

10 New PFRPG Classes (You Might Have Missed):

  • Prodigy (Wayward Rogues) – Hybrid classes are very popular even a couple years after their release in the Advanced Class Guide. Few companies have explored the possibility of the occult classes quite as interestingly as Wayward Rogues has. The Prodigy is the seemingly unlikely hybrid of bard and spiritualist. Added to this is the classes assumption of the young template for the class. Instead of the tortured phantasm the child wunderkind has a muse companion driving them to artistic perfection. Fans of Childhood Adventures might find a perfect match for the support role here (or possibly even a melee companion). Oozing flavor and fun ideas.
  • Medic (Dreamscarred Press) – Originally part of their patreon offerings the Medic is a critical member for the Path of War family as that it is the first class to approach the healing role in that system. Far from being a clerical replacement, the medic has a movement focused style and really helps to create a healing character that is engaged and tactical. If you have enjoyed the martial maneuver mechanic and want to take a crack at the healing role look no further.
  • Warmonger (Little Red Goblin) – We have looked at fifth wheel characters before and considered the value of bards and other “buffing” support characters, but the warmonger falls more between the role of cavalier (mechanics) and barbarian (flavor). That said, it is not a hybrid really, rather having a number of warband and totem buffing effects that center on your “pahg” (basically your party). It walks a brilliant line between savage spirituality and tactical usefulness. Like the cavalier, the class is full-BAB and a significant combatant by itself.
  • Living Item (Rogue Genius/Four Horsemen) – Ever want to play the “One Ring?” Well now you can make halflings invisible and twist the weak-minded to serve you and your ring-ish agenda. This possibly one of the strangest yet often mused ideas I have seen and the rather audacious execution of the mechanics by the Four Horseman’s Stephen Rowe makes for a surprisingly playable character.
  • Feral Revenant (Necromancers of the Northwest) – The Necromancers have tackled vampirism before and lead the pack on balanced mechanics for adding the undead to a standard game. The feral revenant really represents their first offering to really get in touch with the idea of a savage vampire spawn. A spiritual cousin to the bloodrager, this full-BAB class is exactly what the doctor ordered for a primal blood-thirsty character. This class is just a single example of the classes “hidden” in their annual almanac series.
  • Elemental Host (Little Red Goblin) – This class again walks the line between others but like so much Little Red Goblin crafts, ends up being distinct an wholly its own. The elemental host ends up somewhere between kineticist and bloodrager having a sliding harmony and dissonance point mechanic that can result in devastating “crash” mechanics that represent backfires in your elemental bonds. Clever crash tactics can still turn benefit from this mechanic and if you enjoy effective resource usage this class might be a great fit.
  • Machinesmith (Louis Porter, Jr. Design) – This base class made its second appearance recently in a revised new release (of the Neo-Exodus Campaign setting) and remains among the top steampunk/tech classes in the extended Pathfinder environment. Despite its genre-bending nature, these classes depend on a tight family of supernatural abilities causing their mechani and weapons to fall on the magical side of the “hard” sci-fi divide. These abilities wouldn’t present too much difficulty converting to full “tech-only” versions but the default still feels at home in advanced swords & sorcery settings.
  • Yakuza (Legendary Games) – A clearer hybrid of the cavalier but with the ninja class, the Yakuza takes gang warfare to a new extreme of tactical interest. Combining sneak attack with gang teamwork feats and gang mechanic similar the criminal version of a cavalier order. Gang benefits suggest tactics and make the class ideal for multiple party members or NPC antagonists. Jade Triad members might make excellent additions to “Fear Factory” style parties.
  • Wonderworker (Wayward Rogues) – Another hybrid class this mash-up sports aspects of druid and wizard allowing for aspects both classes to simmer coming down out with two very unusual and fun offerings: A bond that can yield a magical beast companion and fused spells called “wonderworks” both of which offer relatively unexplored games space. Magical beast companions are smartly stat-ed to keep them in-line with other class features like eidolons  and druid bond animals but follow thematics allowing for more custom mechanics.
  • Vector (Little Red Goblin) – Again, Little Red Goblin brings down a VERY interesting and unique class centered on movement and kinetic energy manipulations. While again touching the edges of the aether based kineticist, the vector emerges with a bevy of interesting options for the class including “schools of thought” regarding the application of absorbed and applied kinetic energy. With individualized flairs the class weighs in as highly customizable and has great replay potential. Excellent for a rogue loving player looking for a new angle on things.

If the idea of new classes appeal to you, don’t miss the secrets of duality and half-realized dreams exposed in Classes of the Lost Spheres: Shadow Weaver now on RPGNow, DriveThruRPGPaizo.com and  the Open Gaming Store.

Disclaimer: No one at Lost Spheres is directly affiliated with any of the above Third Party Publishers. Our opinions are NOT their opinions and are formed as end-users of paid versions of all of the above products. We have received no compensation for these opinions.

This entry was posted in 3rd Party Options, Occult Adventures, Pathfinder Roleplaying Game and tagged , , , . Bookmark the permalink.

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