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Monthly Archives: June 2016
One Thing Leads to Another (Party Leadership)
In the Pathfinder Roleplaying Game party mechanics can be the difference between living and dying but nearly as important are the interactions between party members. No player character relationship affects play more than the presence (or absence) of a party … Continue reading →
Best Thing I Never Had (Understanding Elements of Balance – Conditional Damage)
When we sit down to talk about class balance in the in the Pathfinder Roleplaying Game, a lot of people struggle to understand it. Recent looks at the kineticist have illustrated just how much value versatility might be to a … Continue reading →
Take the Wheel (Book of Beyond: Liminal Power Preview – Lasting Manifestation)
The psyches of those impacted by the worst distortions of the mental energies present in the Transitive Planes can be wondrous and terrible to behold. Within them can lie oceans of subconscious personality. Fragments can become powerful enough to surface to … Continue reading →
Mirrors… (Psychics & Psionics)
A brand new look at the powers of the mind has manifested in the Plane of Awesome for the Pathfinder Rolplaying Game and the Occult Adventures psychic magic system – Ultimate Occult from Rogue Genius Games. GMs not wanting stray … Continue reading →
Caught a Lite Sneeze (Drawback: Allergies)
Sometimes a character needs that extra something to gel right, a player finds their starting concept doesn’t quite work or they simply can’t make the decision between useful traits. GMs might want to include drawbacks introduced in the Pathfinder Roleplaying … Continue reading →
Hey, Soul Sister… (Preview Art from Book of Beyond: Liminal Power – Souldancer)
Recently we took a look at rules for possession in the Pathfinder Roleplaying Game… Today’s preview art makes that look like that might have been a little less academic. Meet the souldancer, just one of the prestige classes developed to … Continue reading →
These Boots Were Made… (Simple Immersion Exercise: Road Warriors!)
Whether it’s at an Organized Play Event or the precious four hours at a friend’s house, sometimes in the Pathfinder Roleplaying Game we want to get into character fast. Rapid immersion helps get a game moving, improves verisimilitude, and helps … Continue reading →
Forever (Permissive Gaming Example: Eternal Mage)
Recently we mentioned kineticist as a clear outer edge for balance and its usefulness in evaluating a third party class for inclusion in your home game. Today we want to give an example of such an balance evaluation for a … Continue reading →
Writing’s on the Wall (The Power of Limits in Pathfinder)
Anyone who knows much about us, knows we aren’t exactly fans of limits in the Pathfinder Role Playing Game. That said, there is something powerful about being forced to accept a limitation. In the broad array of the possible sometimes … Continue reading →
Jump! (Panic Prep: Ambush Party)
Sara can’t GM this week, and Stuart really wanted to dust off that old Adventure Path. The group is getting together including Jane who is driving over an hour from Bloomington to play. And you get the following text from … Continue reading →
Posted in Game Mastering, Pathfinder Roleplaying Game, Uncategorized
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Tagged GM Advice, improv, Panic Prep, Pathfinder Roleplaying Game
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