In the shadow of Pathfinder Roleplaying Game Ultimate Intrigue‘s release we recently, we touched on the darkside of the Liminal Self, a repressed splinter persona. Nurtured by the unconscious mind of a liminal character the splinter only manifests conditionally. Sometimes the nature of this relationship is more complex causing the ego within to control the actions of the outer character and its freedom. Sometimes it is the innocent, lesser Liminal Self ends of up in more control of the shared body until moments of danger or stress causes the more powerful being within their darkside to manifest…
Book of Beyond Preview: Darkside Defender (Fighter Archetype)
Sometimes the inner child can’t face the violence of the outside world. The power of their unconscious mind fragments their liminal self to protect its innocence from the world beyond leaving behind a remorse killer that rises when harm threatens the softer self. Particularly strong willed Liminal Self personas are often more often in control of the body than the darkside defender only allowing it periodic outbursts of violence.
Retreat of Remorse (Ex): The darkside defender gains Liminal Self as a bonus feat at 1st level. The Liminal Self alternate character may not have a levels in a class granting a full BAB. When the darkside defender drops a foe below 0 HP, the Liminal Self and darkside defender must make opposed Will saves. If the Liminal Self manifests, the mind swap effect as a free action occurs as usual but does not end at the normal duration. The Liminal Self remains in control until the alternate character takes damage or a condition is inflicted on them at which point the darkside defender regains control of their body as a free action. This ability replaces the bonus feat gained at 1st level.
Deadly Darkness (Su): At 2nd level the darkside defender can select one weapon. A masterwork version of this weapon made of quasi-real darkness may appear when the darkside defender is awakened from the Liminal Self‘s control of their body. This weapon counts as magical at 6th level. This ability replaces the bonus feats gained at 2nd and 6th levels.
Dark Rage (Su): At 2nd level the darkside defender gains a +2 morale bonus to Strength and Constitution for a number of rounds equal to the ability modifier selected for Liminal Self when initially manifesting from under the Liminal Self‘s control of their body. This ability counts as rage and a rage power for the purpose of taking the Extra Rage Power. Fighter bonus feats may be used to take Extra Rage Power. At 12th level this morale bonus increases to +4, and +6 at 20th level. You cannot trigger dark rage voluntarily, only after a transition from a Liminal Self. This ability replaces the bravery class feature and the bonus feats available at 6th and 12th level. It modifies the bonus feats available at 4th, 8th, 10th, 14th, 16th and 18th levels.
Darkside Defenses (Su): At 3rd level, when manifesting the darkside defender in the body, the character can also materialize a shadowy coating of darkness that acts as light armor of the character’s choice. This armor is quasi-real and cannot be removed if the darkside defender chooses to manifest it. At 7th level, this ability can instead manifest shadows counting as medium armor. At 11th level this armor is effective against incorporeal touch attacks. At 15th level, this ability can instead count as heavy armor. This ability replaces armor training and armor mastery.
A dance with the darkside of the inner self got your intrigued? Get the Book of Beyond WIP subscription now or wait for the stand alone Book of Beyond: Liminal Power! Available at: d20pfsrd.com, drivethruRPG, Paizo and RPGNow. Don’t forget the GM Sales going til’ the 17th at drivethruRPG and RPGNow!