Fireball! – (The Four Fantistical: Jahni of the Storm)

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With the initial successes of the Crisis of the World Eater Kickstarter (Already Over 250% Funded) we thought we’d take a look at the inspirations behind the mega-3pp Crossover-Adventure and its rather Fantastic Roots… Who better to fight off the coming of a world devouring cosmic monster than characters inspired by the originals… Presenting the Four Fantasical: Jahni of the Storm!

The Four Fantastical – Jahni of the Storm

As we consider the source material of brave cosmic adventures facing off against world-eating threats of Galactic proportions, the opposition of one group of four adventures has opposed and driven off the Hungerer time and time again…

So, to fill the ranks of the Four Fantasical, we poured over the extended body of the 3pp offerings to light up the hothead of the group – Jahni of the Storm.

The Concept: Jahni of the Storm is explosive star of the Four Fantistical. Able wrap himself in elemental fire and to generate massive amounts of flame and heat from his flaming body. He is able to fly and see heat spectrums.

The Class: Honestly, a decent Jahni could have been made from the new kineticist class from the Paizo Pathfinder Roleplaying Occult Adventures book. However, Jahni’s signature “Flame On” form seemed to ask for something more specific and again we turn to Drop Dead Studiosspheres of power magic system specifically for the the destruction spheres handbook and the introduction of the shifter archetype elemental scion.

Point Buy: Since the Four Fantastical are cosmic heroes we will go with a high fantasy budget of 20 points.

1st Level – Male human shifter (elemental scion) 1, Elemental Shapeshifter (fire), Elemental Adept (+1), Spellpool, Spheres: Alteration (Beastsoul), Destruction,. Talents: Elemental Transformation, Fire Blast, Energy Aura, Energy Leap. Feats: Extra Magical Talent (x2). Traits – Destructive Reservoir (to Fuel our “Nova”) and Practiced Aim (for the throwing of fire!)

Stats: STR 10, Dex 16, CON 12, INT 10, WIS 8,  CHA 18 (16 with Racial)

At this level Jahni can fire blasts of energy, and transition to a flame form that makes all of his abilities with fire more powerful. He can surround himself with an aura of blistering heat, blast in straight lines with his fire (leaving a fire trail behind him) and push himself for extra power. Our hot head is off to a good start. Beastsoul alteration means his shifting powers only work on himself and that is sticking to Jahni’s inspiration pretty tightly. Darkvision (gained while transformed) is a first step toward heat spectrum vision.

5th Level – Male human shifter (elemental scion) 5, Elemental Shapeshifter (fire), Elemental Adept (+2), Spellpool, Evasion, Enhanced Attacks (magic), Lingering Transformation, Spheres: Alteration (Beastsoul), Destruction,. Talents: Elemental Transformation, Fire Blast, Energy Aura, Energy Leap, Epicenter, Energy Sphere, Extended Range, Sculpt Blast, Energy Wall. Feats: Endurance, Extra Magical Talent (x4). Traits – Destructive Reservoir (to Fuel our “Nova”) and Practiced Aim (for the throwing of fire!)

Stats: STR 10, Dex 16, CON 12, INT 10, WIS 8,  CHA 19 (16 with Leveling and Racial)

Jahni gains a lot of control over his blast at this level gaining cones, lines, and rolling spheres of burning doom, most abilities are working at Medium range. This also means energy leap is getting closer to flight (so close…). Epicenter means he is immune to his own fire effects entirely, passing through his walls effortlessly and allowing him to move his flame sphere through or over his own space. Lingering transformation allows for short term shifts to flame form to be free.

10th Level – Male human shifter (elemental scion) 10, Elemental Shapeshifter (fire), Elemental Adept (+3), Spellpool, Evasion, Flight, Perfect Flight (30′). Enhanced Attacks (magic, chaos, cold iron and silver), Lingering Transformation,  Enhanced Physicality (Con +2), Immunity to Poison, Extended Transformation. Spheres: Alteration (Beastsoul), Destruction, Divination. Talents: Elemental Transformation, Fire Blast, Energy Aura, Energy Leap, Epicenter, Energy Sphere, Extended Range, Sculpt Blast, Energy Wall, Detect Secrets, Calamity, Blistering Blast, Incandescent Blast, Explosive Orb. Feats: Endurance, Extra Magical Talent (x6). Traits – Destructive Reservoir (to Fuel our “Nova”) and Practiced Aim (for the throwing of fire!)

Stats: STR 10, Dex 16, CON 14 (enhanced physicality), INT 10, WIS 8,  CHA 20(16 with Leveling and Racial)

Jahni is a living, flying inferno at this point. His blast leaps allow single moves of 200′ and he is always perfect flying at 30′ at a minimum. His blasts can also manifest in a dizzying array of fiery shapes and heat levels from dehydrating blisters to white hot incandescent light burning through all resistances. His flame form lasts for nearly two hours per paid activation and is free with a single standard action for 5 rounds allowing spell points to be conserved for bigger novas. He also gains calamity which allows for some of the largest areas of effect blasts in the game.

 

15th Level – Male human shifter (elemental scion) 10, Elemental Shapeshifter (fire), Elemental Adept (+4), Spellpool, Evasion, Flight, Perfect Flight (30′). Immunity to Fire. Enhanced Attacks (magic, chaos, cold iron and silver), Lingering Transformation,  Enhanced Physicality (Con +4), Immunity to Poison and Disease, Extended Transformation. Spheres: Alteration (Beastsoul), Destruction, Divination, Conjuration. Talents: Elemental Transformation, Fire Blast, Energy Aura, Energy Leap, Epicenter, Energy Sphere, Extended Range, Sculpt Blast, Energy Wall, Detect Secrets, Calamity, Blistering Blast, Incandescent Blast, Explosive Orb, Gather Energy, Greater Blast (x2), Companion (Biped, Elemental, Magical Companion). Feats: Endurance, Extra Bestial Trait, Extra Magical Talent (x8). Traits – Destructive Reservoir (to Fuel our “Nova”) and Practiced Aim (for the throwing of fire!)

Stats: STR 10, Dex 16, CON 16 (enhanced physicality), INT 10, WIS 8,  CHA 21(16 with Leveling and Racial)

 

Jahni’s destructive powers start to truly eclipse the majority of fire manipulators. His base damage dice shift to d10s and full round actions give him devastating blast potentials with the Gather Energy talent. He also has gained enough power to split off a lesser fire “doppleganger” of himself that can utilize separate versions of his powers or serve as a distraction. Additionally, his powers have now made him entirely immune to all forms of fire (aside from maybe someone like himself).

To 20th level and Mythic: Jahni is a devastatingly powerful fire elemental channeler. His attacks will continue to grow. His bare fists will become hot enough to melt adamantine (or at least ignore its DR), and his flame form can last all day from a single activation. Eventually even antimagic will fail to quench his fires. If your game is going mythic the Master-of-Shapes mythic path is probably a good match for his form shifts allowing him to eventually control energies well enough to power magic items with his body.

We hope you enjoyed the last of the Four Fantasitcal!  Mythic Paths of the Lost Spheres including the Master-of-Shapes path are available at: d20pfsrd.com, drivethruRPG, Paizo and RPGNow. Don’t forget the GM Sales going on til’ the 17th at drivethruRPG and RPGNow!

This entry was posted in 3rd Party Options, Mythic, Pathfinder Roleplaying Game, Uncategorized and tagged , , , , , , , , , , , . Bookmark the permalink.

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