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Monthly Archives: March 2016
Fight Song (GM Responsiveness to the Fighter)
We have heard an awful lot about “fighter vs.caster disparity” and “the problems” with the melee classed characters in the Pathfinder Roleplaying Game. And while we have discussed the realities of class balance and the significance of workdays there is … Continue reading →
Peanut Butter Jelly (Genre Remix in the Pathfinder Roleplaying Game)
With all the success in recent years of superhero movies, the recent release of the somewhat suspiciously-cowled playboy iconic of the Pathfinder Roleplaying Game Ultimate Intrigue book, and the Crisis of the World Eater Kickstarter it is worth a brief look … Continue reading →
Face to Face (NPCs of Hyraeatan: The Laced Moth)
With the release of Pathfinder Roleplaying Game Ultimate Intrigue sourcebook, it seems only fair to introduce a vigilante of the City in Shadow for possible use in your games. Racing the towered skyline of the ever twilight city and dancing the … Continue reading →
Time Again (Book of Beyond: Echo Strike)
Introduced in Interjection Games’ base class expansion for classes rooted in Shadow Magic the concept of residuum is one we have explored in part for liminal power users to enhance spellcasting and power usage from other quasi-planar energies. Casters and antipodal … Continue reading →
Posted in 3rd Party Options, Occult Adventures, Pathfinder Roleplaying Game
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Tagged Interjection Games, liminal power, multiclass characters, Occult Adventures, Pathfinder Roleplaying Game, Player Advice, Psychic Magic, Residuum, shadow magic, third party mechanics, ultimate antipodism
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The Time We Shared (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Skewing … Continue reading →
Pop that Lock (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Yesterday we … Continue reading →
How the Mighty Have Fallen (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. Yesterday we … Continue reading →
Dread in My Heart (Party Synergy Example: Fear Factory)
When creating characters for the Pathfinder Roleplaying Game, we often see examples of isolated “vacuum builds,” that is a character work-up that is created without regard to the rest of the party and sometimes even the campaign or setting. While … Continue reading →
Every Little Thing She Does is Magic (Gaming Cross-Pollination)
Experienced gamers will be among the first to recognize that the ancestral system of the Pathfinder Roleplaying Game inspired multitudes of derivative fantasy games systems, video games, card games and other media. What some gamers are slower to acknowledge is … Continue reading →
Posted in Game Mastering, Pathfinder Roleplaying Game
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Tagged GM Advice, magic the gathering, Pathfinder Roleplaying Game, Style Guides
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A Change is Gonna Come (Parities Hyraeatan – The Chrysalis Covenant)
Today we are continuing the explorations of our upcoming release of Hyraeatan, City in Shadow. The demiplanar metropolis is ruled by a Council comprised of fourteen rival factions known as the Parities. The Parities espouse the titular balance of Light and Dark … Continue reading →