Today we are continuing previewing the content of our upcoming release of Hyraeatan, City in Shadow. The demiplanar metropolis is ruled by a Council comprised of fourteen rival factions known as the Parities. The Parities espouse the titular balance of Light and Dark as such the claims seven of each. Today we look at the dancers on the edge of Nightmare and artists of the Light, the Descendants of Dream
Parities of Hyraeatan: Descendants of Dream
Nicknames: Dreams, Sleepers, Nightmares, Sparkles, Stagehands
Beliefs: The Descendants of Dreams (Often just called Descendants) study the nature of reality through its expression in the arts and the inspiration of the mind, wakeful and sleeping. Exploring what is by portraying what is not. They claim that the heart of reality lies in Dream and that all things resolute have their origins in that ephemera. They believe everyone an actor or artist but also, and as importantly, an audience. It is no surprise them that the it is in the Descendants Shadowed Theatres that one may experience some of the most lavish productions of the stage both uproarious comedy and gut-wrenching tragedy.
Beyond the overt presence of the stage and the patronage of many, if not all, of Hyraeatan’s street performers, the Descendents of Dream also maintain a large number of public kivas. The large areas are alternating presentation spaces, meditation gardens, and public zones of collaboration. Descendant patrons will often hire experts on a dizzying arrays of subjects to “be available” to the public. While some use this affiliation to rise as demagogues, many citizens of the City in Shadow claim to have been educated solely by spending time in the kivas. If the public spaces similarity to psychically empowering mandalas are brought up to the Descendants, they generally give a quick coy smile and move the conversation along.
The deeper complexities of the order revolve around creation, illusion and reality. And those not engaged in expression as art, are often exploring the limits of these concepts. Conjurers and mind-benders find themselves aligned, often times before the realize it, with the group. Adventures of all stripes are often retained for support teams for Descendant aethernauts, explorations into demiplanar genesis, or excursions in the the realms of Nightmare.
Primary Facilities: The Tower of Dream is the cerebral headquarters of the Parity, housing its small and often idle bureaucracy. The Descendants are in charge of public holidays and bringing inspiration to the city in times of strife. Deeper in the Tower it is rumored there are deeper dialogues of Dream and Creation, practitioners of magics said to be the envy of the Steamwalkers and psychic awakenings to mysteries of Reality itself.
Allied and Enemy Parities: Most Descendants refuse to acknowledge enemies citing that a rival is just expressing as they need to. This is view isn’t reciprocal. Among the Parities of Light the Forseen come to odds with the Descendants of Dream both in recruiting efforts among psychically aware potentials and the their “waste” of art for art’s sake. The Eternal Dawning has lost more than a few young spiritualists to the kivas, the persistent illusions, and stages of the Dream. For the Dark Parities, the dreamless nature of undeath has made both the Sanguine Sovereignty and the Temple undesirable to the Descendants though coin often makes friends of them all. The Hands of Onus are nearly their opposite in all ways and the two fight spectacularly when rare moments of cross-purposes present themselves. A bizarre and sometime friendly rivalry with the Steamwalkers occasionally flares up.
Desired Membership: Recruiting efforts of the Descendants of Dream are broad and sweeping, often involving roving bands of musicians and wild improvisational shows that involve audiences to the point of confusion. More scholarly individuals may find themselves funded for indefinite periods of time to be willing to speak to all who come to listen. Craftsman and artists all stripes often find patronage, particularly when their efforts are extravagant or impractical.
Rewards: Members are encouraged to learn on both stage or in the kivas and a dozen apprenticeships are available to any who have the attention spans for them. Skilled instructors in many fields are readily available and artisans who customize nearly any object. Many illusionists, wandwrights and psychics offer goods are greatly discounted prices to recognized members. The mystic secrets of the Descendants, if any there are, are reserved for the most passionate and contemplative leaders.
Denials: Members of the Descendants are distinctly forbidden to forge or plagarize art, a ban that is more confusing due to a patronage of many craftsmen specializing in replicas. More complex taboos regarding deceit, portrayal and requisite honest seem to vary from member to member.
More info on Hyraeatan can be found in the Mythic Paths of the Lost Spheres appendix and the upcoming Book of Beyond WIP. Hyraeatan, City in Shadow will be available later this year. For our other products visit: d20pfsrd.com, drivethruRPG, paizo and RPGNow.
OGL Note: None of this entry is considered Open Content.