Form Blazing Sword(?)! – Bringing Your Own Toys: Starseed

Godhunter-Tease-Wordless

 

Melee characters often get the short end of the proverbial stick. Fighters have a broad-base of weapon proficiency and end up holding most any martial weapon they get that has a half decent enchantment on it early game. There are however, other paths, that are never without their own specialized weapon. So over the next few days we will take a look at Pathfinder Roleplaying Game classes from third party sources that bring their own weapon to the fray… We present: Form Blazing Sword!

Form Blazing Sword! continues as we compare today’s class, Zombie Sky Pressstarseed to our benchmark soulknife from Dreamscarred Press:

Form Blazing Sword(?)! – Starseed

Secrets of the Forge: What is our sword made of? To be fair, starseed doesn’t have a sword. It has “a psychic tendril, shaped from ectoplasm and controlled by your mind” but it is such an awesome weapon, you won’t likely care. The psychic tendril has a ton of interesting attributes including using your CHA bonus for attack and damage, and it having a 60′ reach (but don’t freak, you don’t auto threaten it all.. well not always). It basically combines aspects of melee and ranged weapons in fascinating ways. They also can perform crude actions like “pushing and dragging items, breaking down doors, and so on.” They have hardness 0 and 5 hit points making them about as hard to cut as a thick drawbridge rope or large paper sculpture (sunder fiends rejoice!) however it is also protected by 20% miss chance. If they succeed at tearing up out tendril, we reform it with a minute of concentration… which might be a bit hard to do during a battle.

Magic of the Blade: Starting at 5th level our psychic tendril becomes empowered with a +1 enhancement, ramping to +6 by 20th level. Check that.. +6. That’s epic kids and in high-level play it means quite a bit. Arguably, it also means hardness which could be a good thing. Otherwise you can spread out the bonuses to a group of potential other abilities including flaming burst, vicious, or seeking.

  • Starseed – Omega Weapon (Psychic Tendril)
  • Attack: +20+CHA!?!
  • Damage: 1d12+CHA+6 (or +5 vicious for +2d6 more)

Secret Arts: Starseed has “void insights” which allow its tendril to absorb cold and fire, increase base damage, use skill checks through the tendrils or even do… AoE Charisma-based combat manuevers! Want to disarm an ENTIRE room. This is your guy. You can also add more hardness to your weapon or anchor yourself immovably.

Off-Hand Action: Spells, situational knowledge buffs, generous skill ranks per level (6+INT) and a tight group of defenses (uncanny dodge anyone?) make the starseeds non-tendril offerings interesting and variable. It probably could use some more diversifying but with the broad range of combat feats applicable to the tendril, a lot of options can be explored by the classes fascinating signature weapon.

Starseed presents a cosmic alternative to soulknife for those desiring are more arcane answer to summoned weapons. Still looking for other options? Comeback tomorrow and see how our next contender fares as Form Blazing Sword continues!

Don’t forget ANY melee character can benefit in mythic games from the Godhunter mythic path from Mythic Paths of the Lost Spheres and you can get it on: RPGNow or Paizo or d20.pfsrd.com!

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This entry was posted in 3rd Party Options, Bonus Content, Game Mastering, Mythic, Pathfinder Roleplaying Game, Player Advice and tagged , , , , , , , , , . Bookmark the permalink.

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