Melee characters often get the short end of the proverbial stick. Fighters have a broad-base of weapon proficiency and end up holding most any martial weapon they get that has a half decent enchantment on it early game. There are however, other paths, that are never without their own specialized weapon. So over the next few days we will take a look at Pathfinder Roleplaying Game classes from third party sources that bring their own weapon to the fray… We present: Form Blazing Sword!
Form Blazing Sword! – Ethermagus
Secrets of the Forge: What is our sword made of? When we Form Blazing Sword, our ethermagus forms it is “condensed from the vast pressures exerted by
the multiverse.” It has 10 hardness (about like steel) and 10 hit points (more than adamantine) like the mind blade, but can be created again as a standard action (sunderers might want to just try stabbing these guys too). It can be shaped as any light or one-handed, dealing either piercing or slashing damage. It lasts for 1 minute a level and is defined each time it is created. As it is “created” an might last in anti-magic (GM call), but with a duration based in minutes it probably dissolves. Over all it is slightly less variable than mind blade but still in a pretty close range, with the loss of two-handers.
Magic of the Blade: The void blade gets a +1 enhancement bonus at at 4th level. Every four levels beyond 4th, this enhancement bonus increases by +1, to a maximum of +5 at 20th level. For the purposes of most Form Blazing Sword comparisons we are going to look at:
- Ethermagus – Omega Weapon (+5 “Bastard Sword” void blade)
- Attack: +15+STR+5
- Damage:3d8+(STR)+5+voidmeld and etherspell effects (think about +11d3 or so)
Secret Arts: For starters note that the class is named ethermagus. This guides a lot of what you can expect from it. The medium BAB is bit rough but you gain access to around 40 voidmeld magical effects you can add to it. Your character will know about a dozen of them at 20th level before feats. While our base “Omega Weapon” is slightly less impressive than soulknife, these effects allow on the fly variation as you allocate void pool energy to these selections. Did we mention that your void pool replenishes? The ether magic rules are great for long game (but may require a wee bit of math).
Off-Hand Action: What else does the class get? Well the voidmelds can vastly change how your weapon works but you also get manifestations (dozens of choices) that you can use to increase stats, debuff, and regain hit points. That is a pretty small sample but the effects variability (and sustained use) probably merit the classes medium BAB. You also mutate and become less human gaining permanent inherent bonuses to physical stats over time. Add on a variant of the spell combat features of the “core” magus, and you get a gish that is never gonna stop.
If you want somthing more “magical” than soulknife, ethermagus might be for you. Bring your math hat! Comeback tomorrow and see how our next contender fares as Form Blazing Sword continues with – Mighty Godling!