As the release of Mythic Paths of the Lost Spheres is now imminent we are sharing previews from the Gazetteer appendix of the Lost Spheres Meta-Setting to give you an idea of the kind of connective tissue we are intending for your own home campaigns. Today we look at: Meddikar, Hearth of the Godhunters
A people who know no limits to their hunger. A devouring need for power and supremacy unchecked and leading to the despoiling of land, of sea, of sky and at last… the Heavens. So say people of the Meddikari. Those who hunt Gods. The people of the world of Meddikar may or may not have consumed their own divine masters, but most certainly they have done so to others.
Like many predators, the Hunters are not fools. They select their prey with caution and respect, locating divinities with failing faiths or recoiling from divine struggles that have left them and their worshipers vulnerable. The Meddikari are known to spy away in a likely world for decades further fomenting chaos and manipulating circumstances to the Hunter’s favor. The Gods are not stalked lightly and a failed Hunt often costs the Meddikari thousands of powerful agents.
Location Type: Dead and Hidden World.
Mythic Presences: The Godhunters of Meddikar are one of the oldest and most established groups of their mythic tradition know to the worlds of Creation. Shielded below their Emperor’s grand interdictions, the world seethes beneath a surface of charred ashes and barren stone. Hollow Ones and Hivemasters fill the ranks of their strike teams and seek to profit from the shattered temples and reeling flocks of their defeated foes.
Connective Options: Invasive and deicidal military campaign. Meddikar is likely a foreign influence to your campaign world and one that is corruptive and dangerous in an extreme rarely experienced. Sowing chaos and causing holy wars are often only the initial steps in a much longer and involved predation of a world’s divine entities.
Adventures in Meddikar: It is unlikely that most PCs, even mythic ones will journey to the Meddikari’s blasted homeworld and its labrynthine underground cities. Rather it is more often that they will be encountered on the heroes own world subverting faiths and preparing for a full scale assaulted attempting to draw a God in direct manifestation.
Alternatively, a Primal, once wrongly targeted by a Meddikari campaign mistaking it for a God might take enough exception to manipulate heroes into conflict with the Godhunters elsewhere among the worlds of Creation. Heroes once embroiled are likely to find such conflicts far more difficult to abandon.