As the release of Mythic Paths of the Lost Spheres is now imminent we are sharing previews from the Gazetteer appendix of the Lost Spheres Meta-Setting to give you an idea of the kind of connective tissue we are intending for your own home campaigns. Today we look at: Essaria, Jewels of the Black
Gazetteer Entry: Essaria
Essaria is a collection of worlds set in the depths of the Void–the broken expanse of Creation between the domain of the Primals and the realms of the Vengeant Gods. A collection of a a dozen worlds, the relative safety of ancient Essaria meant it was a refuge from the broken and lost worlds of the War of Union. As such its worlds are teaming with life that is disparate and resilient from the sky-eels Vanthos’ poison skies to the crawlers under the radiant towers of Xiat.
Each of the worlds of Essaria’s shattered sphere holds the survivors of the eons old apocalypse, and each echoes with the dangers of those lost and dangerous times. Powers forgotten outside the Void are still in common practice and the roving forces of the Empire of the Banner have discovered its shielded safety.
Location Type: Post-Apocolyptic Refuge System.
Mythic Presences: Essaria’s origins as a safe haven from the early ages of Creation mean its worlds hold the shattered reliquary of eras long erased elsewhere. Secrets the Gods want to remain unknown lie in the songs of its Worldsingers and hearts of each Will-of-All. Union itself is still a mystery to some places outside the Void and one the Gods have been known to doom worlds for.
Connective Options: Reliquary Secrets and Quested Antiquities. Essaria is far more likely a destination for the heroes of your campaigns. A collection of sheltered worlds cast together by the hands of a lost preserving influence lore and serving as a tombstone for the Creation that was. Ancient beings seeking lost remembrances or even wistful for things rare and unknown may whisk travelers to this lost and sheltered depths.
Adventures in Essaria: The worlds of the Essarian system are a fertile ground for a thousand adventures, but more often than not it will involve the secrets of the worlds that were before the Union War and the destruction of vast swathes of Creation before Primal clashed with Gods.
Additionally, Essaria itself may look outside for allies as the Empire of the Banner comes ever closer to try to bring its worlds under their dominance of the dark master. Already his metamorphic spies and Emaighan warriors have been seen in the outer worlds of Telmoru and Rog-Masru.