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Monthly Archives: October 2014
Bad Moon Rising – Curse of the Moonsong (Mythic)
Many Mythic Paths in Mythic Paths of the Lost Spheres support multiclass characters but as of yet there aren’t many multi-path mechanics out there despite the Dual-Path feat. But the possibilities are endless for path interaction and one such option squeeks out for … Continue reading →
Heartshaped Box – Bonus Feat: Eldritch Interment
Hollow Ones are often homes to pandaemonic hosts of spirits, fiends and remnant gods. Their blood can sometimes become infused with the powers of creatures within them. For the Hollow One mythic path from Mythic Paths of the Lost Spheres: Eldritch Interment … Continue reading →
Spirit in the Sky – Bonus Feat: Passion of the Spirits (Mythic)
With the new Occult Adventures Playtest out we wanted to see how well Mythic Paths of the Lost Spheres might support classes that aren’t even officially released yet. Good news! With incorporating mental energies in the Psionic Source, most abilities already support … Continue reading →
Can’t Remember to Forget You – (Bonus Feat: Remembrance of Echoes)
Combining the power of creation’s First Song and the magic of the Primal Origin, Worldsingers often express abilities that join magic to music. Sometimes the power of their songs returns days after to win a battle long after they have … Continue reading →
Bonus Feat: Soul of Conflict
Hollow Ones are often homes to pandaemonic hosts of spirits, fiends and remnant gods. They often become well practiced in coercing extra strengths from theses and even exploiting one versus another. For the Hollow One mythic path from Mythic Paths of the … Continue reading →
Posted in 3rd Party Options, Bonus Content, Lost Spheres, Mythic, Pathfinder Roleplaying Game
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Tagged bonus feat, Hollow One, Mythic, Mythic Paths of the Lost Spheres
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Chained – Bonus Feat: Draw the Chained (Mythic)
Hollow Ones are often homes to pandaemonic hosts of spirits, fiends and remnant gods. They often become well practiced in coercing extra strengths from theses and even exploiting one versus another. For the Hollow One mythic path from Mythic Paths of the … Continue reading →
In the End – Bonus Feat: Emergency Stabilization (Mythic)
Super-Genius characters possess a host of skill-based abilities bringing them into line with their Archmagi and Scions-of-High-Sorcery companions. Chief among them are the specialties that allow them to alter magic items they use. Their modifications often focus on speed and … Continue reading →
Burn the Pages – Bonus Feat: Spellfire Song (Mythic)
Combining the power of creation’s First Song and the magic of the Primal Origin, Worldsingers often express abilities that join magic to music. Of the class combinations most often entering the Worldsinger path, many of them are of both druidic … Continue reading →
Shape of Things to Come – Bonus Feat: Mimic Greatness (Mythic)
For the Master-of-Shapes mythic path from Mythic Paths of the Lost Spheres: Mimic Greatness (Mythic) Your assumption of the forms even legendary creatures is more complete. Prerequisites: Moment of Supernature mythic path ability. Benefit: You may select one 1st tier mythic ability from a … Continue reading →
Elastic Heart – (Cover Preview: Classes of the Lost Spheres: Paramour)
Not playing Mythic but still looking for something new for your Pathfinder Roleplaying Game campaigns? You don’t have long to wait – Coming in November (art by: Beatrice Pelagatti):