Monthly Archives: July 2014

Crimson and Clover… (Endamon: “Starting Zone”)

Yesterday we looked at general pointers on crafting our “Starting Zone“.  Today, we are diving into a specific example of creating a campaign’s first major location.  Honestly, I would rather know my players and the general concepts they wanted to play … Continue reading

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Begin the Begin… (Making your “Newbie Zone”)

I mentioned back in a class mechanics entry that RPGs have learned a few new tricks from MMOs. While I feel that experienced GMs are well acquainted with the idea of a “starting city”, some GMs step right into the … Continue reading

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Villains: Down In It… (Campaign Specific Opposition)

So yesterday we looked at the core of what I believe helps create a good bad guy. Now we are going to apply that to a specific hombrew campaign setting as we identify each major villain or villain group and … Continue reading

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Villains: A Kiss with a Fist… (Villains They’ll Love Hating)

I have run a lot of games in my decades behind the screen.  And more than anything games have a relationship of the quality of fun in direct proportion to another aspect of your game: The quality of your villains. … Continue reading

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Endamon: Hey! Hey! The Gang’s All Here… (Endamon Classes 2)

So earlier we looked at our campaign setting creation example Endamon.  We discussed the premise of the gods and their failings and the way those issues informed our choices in core class mix for society.  Keeping in mind that there are … Continue reading

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Endamon: A Touch of Class (Endamon Classes 1)

So we recently were introduced to the worldseed of Endamon.  You will note I have started referring to it be the name of its primary feature Endamon, which is the name of its dark presence where the moon once was. … Continue reading

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Endamon and On and On… (Worldseeds)

I was discussing world-building with a friend a recently and he described how he conceptualizes a campaign setting or a world for his games.  His process is interesting (and likely will be discussed) but it made me think about mine.  … Continue reading

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To Pre- or Not to Pre- 2…

Yesterday I mentioned a few good things about selecting a pre-generated campaign setting or making your own “homebrew” one.  Either might be a better option for you or your group, but there are of course downsides to each as well. Pre-generated … Continue reading

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To Pre- or Not to Pre-

When GMing one of the first choices you must make is whether to set a campaign or adventure in a “canon”/”official” pre-generated world or in a “homebrew” self-created one.  Both options are valid and wonderful ways to play but there … Continue reading

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Don’t Cross the Streams…

So I talked recently a bit about shaping as a play-style and optimization tactic.  Once you find your stride with it,  you will notice that even casuals shape.  It can be a minor thing like everyone in the party taking dwarven … Continue reading

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